[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://d4kuxhbpjjs3s"]

[sub_resource type="FastNoiseLite" id="FastNoiseLite_4rnsn"]

[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_dv33a"]
as_normal_map = true
noise = SubResource("FastNoiseLite_4rnsn")

[resource]
albedo_color = Color(0.25098, 0.2, 0.0431373, 1)
metallic_specular = 0.0
roughness = 0.0
normal_enabled = true
normal_texture = SubResource("NoiseTexture2D_dv33a")
