started adding commands
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.gitignore
vendored
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.gitignore
vendored
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@ -15,3 +15,4 @@ data_*/
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mono_crash.*.json
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mono_crash.*.json
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Notes.md
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Notes.md
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example/auth.txt
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example/auth.txt
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twitch/auth.txt
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9
levels/jenga.tscn
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9
levels/jenga.tscn
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[gd_scene load_steps=2 format=3 uid="uid://bdtfounpnyaoo"]
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[ext_resource type="Script" path="res://twitch/jengacommands.gd" id="1_so2ke"]
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[node name="Jenga" type="Node3D"]
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[node name="Gift" type="Node" parent="."]
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script = ExtResource("1_so2ke")
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scopes = Array[String](["chat:edit", "chat:read", "moderator:read:followers"])
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3
levels/loader.tscn
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3
levels/loader.tscn
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[gd_scene format=3 uid="uid://44fkk7nbvwdl"]
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[node name="Loader" type="Node3D"]
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129
twitch/jengacommands.gd
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129
twitch/jengacommands.gd
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extends Gift
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func _ready() -> void:
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cmd_no_permission.connect(no_permission)
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##chat_message.connect(on_chat)
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event.connect(on_event)
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# I use a file in the working directory to store auth data
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# so that I don't accidentally push it to the repository.
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# Replace this or create a auth file with 3 lines in your
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# project directory:
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# <client_id>
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# <client_secret>
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# <initial channel>
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var authfile := FileAccess.open("./twitch/auth.txt", FileAccess.READ)
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client_id = authfile.get_line()
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client_secret = authfile.get_line()
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var initial_channel = authfile.get_line()
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# When calling this method, a browser will open.
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# Log in to the account that should be used.
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await(authenticate(client_id, client_secret))
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var success = await(connect_to_irc())
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if (success):
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request_caps()
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join_channel(initial_channel)
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await(channel_data_received)
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await(connect_to_eventsub()) # Only required if you want to receive EventSub events.
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# Refer to https://dev.twitch.tv/docs/eventsub/eventsub-subscription-types/ for details on
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# what events exist, which API versions are available and which conditions are required.
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# Make sure your token has all required scopes for the event.
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subscribe_event("channel.follow", 2, {"broadcaster_user_id": user_id, "moderator_user_id": user_id})
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#region test_commands
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# Adds a command with a specified permission flag.
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# All implementations must take at least one arg for the command info.
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# Implementations that recieve args requrires two args,
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# the second arg will contain all params in a PackedStringArray
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# This command can only be executed by VIPS/MODS/SUBS/STREAMER
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add_command("test", command_test, 0, 0, PermissionFlag.NON_REGULAR)
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# These two commands can be executed by everyone
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add_command("helloworld", hello_world)
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add_command("greetme", greet_me)
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# This command can only be executed by the streamer
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add_command("streamer_only", streamer_only, 0, 0, PermissionFlag.STREAMER)
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# Command that requires exactly 1 arg.
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add_command("greet", greet, 1, 1)
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# Command that prints every arg seperated by a comma (infinite args allowed), at least 2 required
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add_command("list", list, -1, 2)
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#endregion
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## Queue Management
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add_command("join_queue", join_queue)
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add_command("leave_queue", leave_queue)
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add_command("start_turn", start_turn)
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## Gameplay Commands
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#camera movement command - !camera left 20 (moves camera left 20 units)
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add_command("camera", camera, 2,2)
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#move block commands - !move north 10
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add_command("move", move, 2,2)
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func on_event(type : String, data : Dictionary) -> void:
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match(type):
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"channel.follow":
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print("%s followed your channel!" % data["user_name"])
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#func on_chat(data : SenderData, msg : String) -> void:
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#%ChatContainer.put_chat(data, msg)
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# Check the CommandInfo class for the available info of the cmd_info.
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func command_test(cmd_info : CommandInfo) -> void:
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print("A")
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func hello_world(cmd_info : CommandInfo) -> void:
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chat("HELLO WORLD!")
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func streamer_only(cmd_info : CommandInfo) -> void:
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chat("Streamer command executed")
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func no_permission(cmd_info : CommandInfo) -> void:
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chat("NO PERMISSION!")
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func greet(cmd_info : CommandInfo, arg_ary : PackedStringArray) -> void:
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chat("Greetings, " + arg_ary[0])
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func greet_me(cmd_info : CommandInfo) -> void:
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chat("Greetings, " + cmd_info.sender_data.tags["display-name"] + "!")
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func list(cmd_info : CommandInfo, arg_ary : PackedStringArray) -> void:
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var msg = ""
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for i in arg_ary.size() - 1:
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msg += arg_ary[i]
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msg += ", "
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msg += arg_ary[arg_ary.size() - 1]
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chat(msg)
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func join_queue(cmd_info : CommandInfo):
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#add sender to queue array
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pass
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func leave_queue(cmd_info : CommandInfo):
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#remove sender from queue array
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pass
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func start_turn(cmd_info : CommandInfo):
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#give the player who urn is about to start 20(?) seconds to confirm their turn
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pass
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func pass_turn(cmd_info : CommandInfo):
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#allow the player to pass their turn and leave the queue if they no longer wish to play
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pass
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func camera(cmd_info : CommandInfo, arg_ary : PackedStringArray) -> void:
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chat("moving camera " + arg_ary[0] + " by " + arg_ary[1] + " degrees")
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func move(cmd_info : CommandInfo, arg_ary : PackedStringArray) -> void:
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chat("moving block " + arg_ary[0] + " by " + arg_ary[1] + " units")
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