dynamic spawn position based on tower i *think* its working now

This commit is contained in:
Clevertop 2024-05-19 00:16:53 +10:00
parent e3200c8416
commit c9a7e252e7
5 changed files with 40 additions and 5 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=32 format=3 uid="uid://bdtfounpnyaoo"]
[gd_scene load_steps=33 format=3 uid="uid://bdtfounpnyaoo"]
[ext_resource type="Script" path="res://twitch/jengacommands.gd" id="1_so2ke"]
[ext_resource type="Script" path="res://scripts/JengaManager.gd" id="1_xtpjd"]
@ -87,6 +87,9 @@ shader_parameter/wave_b = SubResource("NoiseTexture2D_2unhc")
shader_parameter/surface_normals_a = SubResource("NoiseTexture2D_ptjyb")
shader_parameter/surface_normals_b = SubResource("NoiseTexture2D_r4a3k")
[sub_resource type="BoxShape3D" id="BoxShape3D_dk6bf"]
size = Vector3(1, 0.59, 3)
[sub_resource type="BoxShape3D" id="BoxShape3D_gmpx6"]
size = Vector3(1, 10, 3)
@ -154,13 +157,20 @@ mesh = SubResource("PlaneMesh_kyck2")
skeleton = NodePath("../..")
surface_material_override/0 = SubResource("ShaderMaterial_avbpb")
[node name="PlayerHand" type="Node3D" parent="." node_paths=PackedStringArray("blocks_node", "gizmo_node")]
[node name="PlayerHand" type="Node3D" parent="." node_paths=PackedStringArray("blocks_node", "gizmo_node", "shape_cast", "camera_pivot")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.28028, 0)
script = ExtResource("4_kq4yo")
moveScale = 0.5
block_scene = ExtResource("5_mn8hr")
blocks_node = NodePath("../Blocks")
gizmo_node = NodePath("../UserInterface/SubViewportContainer/SubViewport/TransformGizmo")
shape_cast = NodePath("ShapeCast3D")
camera_pivot = NodePath("../CameraPivot")
[node name="ShapeCast3D" type="ShapeCast3D" parent="PlayerHand"]
shape = SubResource("BoxShape3D_dk6bf")
target_position = Vector3(0, 0, 0)
debug_shape_custom_color = Color(1, 0, 0, 1)
[node name="Blocks" type="Node3D" parent="."]
@ -355,6 +365,7 @@ label_settings = SubResource("LabelSettings_4ta2f")
horizontal_alignment = 1
vertical_alignment = 1
[connection signal="new_player_up" from="." to="PlayerHand" method="_on_jenga_new_player_up"]
[connection signal="panic_drop" from="." to="PlayerHand" method="_on_jenga_panic_drop"]
[connection signal="dropBlock" from="TwitchLink" to="." method="_on_twitch_link_drop_block"]
[connection signal="dropBlock" from="TwitchLink" to="PlayerHand" method="_on_twitch_link_drop_block"]