dynamic spawn position based on tower i *think* its working now

This commit is contained in:
Clevertop 2024-05-19 00:16:53 +10:00
parent e3200c8416
commit c9a7e252e7
5 changed files with 40 additions and 5 deletions

View file

@ -5,7 +5,7 @@ extends Node3D
#region Variables
#Signals
signal panic_drop()
signal new_player_up()
#Enums
#Constants
@ -51,6 +51,7 @@ func _process(delta):
current_player = player_queue[0]
player_queue.erase(current_player)
turn_started = false
new_player_up.emit()
turn_timer = accept_time_limit
#debug_ui_label.text = "Current Player: " + current_player + "\nTurn Started?: " + str(turn_started) + "\nTime Left: " + str(round(turn_timer)) + "\nQueue Size: " + str(player_queue.size())