dynamic spawn position based on tower i *think* its working now
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5 changed files with 40 additions and 5 deletions
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@ -5,7 +5,7 @@ extends Node3D
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#region Variables
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#Signals
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signal panic_drop()
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signal new_player_up()
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#Enums
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#Constants
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@ -51,6 +51,7 @@ func _process(delta):
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current_player = player_queue[0]
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player_queue.erase(current_player)
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turn_started = false
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new_player_up.emit()
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turn_timer = accept_time_limit
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#debug_ui_label.text = "Current Player: " + current_player + "\nTurn Started?: " + str(turn_started) + "\nTime Left: " + str(round(turn_timer)) + "\nQueue Size: " + str(player_queue.size())
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