basic twitch integration working well, many bugs
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31 changed files with 1254 additions and 6 deletions
57
scripts/JengaManager.gd
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57
scripts/JengaManager.gd
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extends Node3D
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#class_name
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#Authored by Tom. Please consult for any modifications or major feature requests.
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#region Variables
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#Signals
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#Enums
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#Constants
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#Exported Variables
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#@export_group("Group")
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#@export_subgroup("Subgroup")
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@export_group("Config")
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@export var turn_time_limit : float = 60
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@export var accept_time_limit : float = 20
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@export_group("Node References")
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@export var debug_ui_label : Label
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#Onready Variables
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#Other Variables (please try to separate and organise!)
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var player_queue : Array[String]
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var current_player : String = ""
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var turn_timer : float
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var turn_started : bool #cant do stuff unless this is true
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var start_process : bool = false
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#endregion
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#region Godot methods
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func _ready():
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#Runs when all children have entered the tree
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pass
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func _process(delta):
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turn_timer -= delta
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if(current_player == "" or turn_timer<0):
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current_player = ""
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#switch to the next players turn (if anyone is in the queue)
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if(player_queue.size()>0):
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current_player = player_queue[0]
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player_queue.erase(current_player)
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turn_started = false
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turn_timer = accept_time_limit
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debug_ui_label.text = "Current Player: " + current_player + "\nTurn Started?: " + str(turn_started) + "\nTime Left: " + str(round(turn_timer)) + "\nQueue Size: " + str(player_queue.size())
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#endregion
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#region Signal methods
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#endregion
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#region Other methods (please try to separate and organise!)
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#endregion
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