basic twitch integration working well, many bugs
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4b4702c90a
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cdd8cdea3a
31 changed files with 1254 additions and 6 deletions
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@ -1,5 +1,10 @@
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extends Gift
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signal moveBlock(direction : String, amount : float)
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@export_group("Node References")
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@export var jenga_manager : Node
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func _ready() -> void:
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cmd_no_permission.connect(no_permission)
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##chat_message.connect(on_chat)
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@ -57,6 +62,7 @@ func _ready() -> void:
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add_command("join_queue", join_queue)
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add_command("leave_queue", leave_queue)
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add_command("start_turn", start_turn)
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add_command("pass_turn", pass_turn)
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## Gameplay Commands
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#camera movement command - !camera left 20 (moves camera left 20 units)
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@ -64,7 +70,8 @@ func _ready() -> void:
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#move block commands - !move north 10
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add_command("move", move, 2,2)
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func on_event(type : String, data : Dictionary) -> void:
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match(type):
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@ -105,18 +112,24 @@ func list(cmd_info : CommandInfo, arg_ary : PackedStringArray) -> void:
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func join_queue(cmd_info : CommandInfo):
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#add sender to queue array
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jenga_manager.player_queue.append(cmd_info.sender_data.tags["display-name"])
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pass
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func leave_queue(cmd_info : CommandInfo):
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#remove sender from queue array
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jenga_manager.player_queue.erase(cmd_info.sender_data.tags["display-name"])
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pass
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func start_turn(cmd_info : CommandInfo):
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#give the player who urn is about to start 20(?) seconds to confirm their turn
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#give the player who turn is about to start 20(?) seconds to confirm their turn
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if(cmd_info.sender_data.tags["display-name"] == jenga_manager.current_player):
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jenga_manager.turn_started=true
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jenga_manager.turn_timer = jenga_manager.turn_time_limit
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pass
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func pass_turn(cmd_info : CommandInfo):
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#allow the player to pass their turn and leave the queue if they no longer wish to play
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jenga_manager.turn_timer = 0 #might change this later depeding on how i set up penalties
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pass
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@ -126,4 +139,11 @@ func camera(cmd_info : CommandInfo, arg_ary : PackedStringArray) -> void:
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chat("moving camera " + arg_ary[0] + " by " + arg_ary[1] + " degrees")
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func move(cmd_info : CommandInfo, arg_ary : PackedStringArray) -> void:
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chat("moving block " + arg_ary[0] + " by " + arg_ary[1] + " units")
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if(cmd_info.sender_data.tags["display-name"] == jenga_manager.current_player):
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var chosenDirection = arg_ary[0].to_lower()
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var validDirections = ["up","down","north","south","east","west"]
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if(validDirections.has(chosenDirection)):
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moveBlock.emit(arg_ary[0],float(arg_ary[1]))
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chat("moving block " + arg_ary[0] + " by " + arg_ary[1] + " units")
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else:
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chat("invalid direction :(")
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