ready for live testing!

This commit is contained in:
Clevertop 2024-05-18 23:03:14 +10:00
parent 42d238a2f8
commit e3200c8416
5 changed files with 139 additions and 25 deletions

View file

@ -4,6 +4,7 @@ extends Node3D
#region Variables
#Signals
signal panic_drop()
#Enums
@ -17,6 +18,11 @@ extends Node3D
@export var accept_time_limit : float = 20
@export_group("Node References")
@export var debug_ui_label : Label
@export_subgroup("GameUI")
@export var current_player_label : Label
@export var next_up_label: Label
@export var timer_bar : TextureProgressBar
@export var turn_alert_label : Label
#Onready Variables
@ -35,6 +41,9 @@ func _ready():
func _process(delta):
turn_timer -= delta
if(turn_timer<0 and turn_started):
panic_drop.emit()
turn_started = false
if(current_player == "" or turn_timer<0):
current_player = ""
#switch to the next players turn (if anyone is in the queue)
@ -43,12 +52,26 @@ func _process(delta):
player_queue.erase(current_player)
turn_started = false
turn_timer = accept_time_limit
debug_ui_label.text = "Current Player: " + current_player + "\nTurn Started?: " + str(turn_started) + "\nTime Left: " + str(round(turn_timer)) + "\nQueue Size: " + str(player_queue.size())
#debug_ui_label.text = "Current Player: " + current_player + "\nTurn Started?: " + str(turn_started) + "\nTime Left: " + str(round(turn_timer)) + "\nQueue Size: " + str(player_queue.size())
current_player_label.text ="Current Player: " + current_player
next_up_label.text = "Up Next: " + str(player_queue)
if(turn_timer < 0 && player_queue.size() == 0):
turn_alert_label.text = "Type !join_queue to play"
timer_bar.value = 0
elif(turn_timer > 0 and not turn_started):
turn_alert_label.text = current_player+ " you're up! Type !start_turn"
timer_bar.value = turn_timer/ accept_time_limit
elif(turn_timer > 0 and turn_started):
turn_alert_label.text = "Use !move, !rotate, !camera and !drop to play your turn"
timer_bar.value = turn_timer/ turn_time_limit
#endregion
#region Signal methods
func _on_twitch_link_drop_block():
turn_timer = 0
#endregion
#region Other methods (please try to separate and organise!)
@ -58,5 +81,4 @@ func _process(delta):
func _on_twitch_link_drop_block():
turn_timer = 0

View file

@ -32,25 +32,25 @@ func _ready():
pass
func _process(delta):
if abs(rotation_degrees.y - target_rotation) < 1:
rotation_degrees.y = target_rotation
else:
if(target_rotation > rotation_degrees.y):
rotation_degrees.y += rotation_speed * delta
else:
rotation_degrees.y -= rotation_speed * delta
pass
rotation_degrees.y= lerp(rotation_degrees.y, target_rotation, 0.1)
position.y = lerp(position.y, target_height, 0.1)
gizmo_pivot.rotation_degrees.y = rotation_degrees.y
#endregion
#region Signal methods
func _on_twitch_link_rotate_camera(direction, amount):
var dir
var dir = 0
var vert = 0
match direction:
"left" : dir = -1
"right" : dir = 1
"up" : vert = 1
"down" : vert = -1
target_rotation += dir * float(amount)
target_height += vert * float(amount)
#endregion

View file

@ -24,6 +24,8 @@ extends Node3D
#Other Variables (please try to separate and organise!)
var current_block : RigidBody3D
var tar_rotation : Vector3
var tar_position : Vector3
#endregion
@ -31,7 +33,15 @@ var current_block : RigidBody3D
func _ready():
#Runs when all children have entered the tree
pass
func _process(delta):
#var target_vector = global_position.direction_to(player_position)
#var target_basis= Basis.looking_at(target_vector)
#basis = basis.slerp(target_basis, 0.5)
rotation_degrees = lerp(rotation_degrees, tar_rotation, 0.1)
position = lerp(position, tar_position, 0.1)
gizmo_node.rotation_degrees = rotation_degrees
#endregion
@ -46,17 +56,20 @@ func _on_twitch_link_move_block(direction, amount):
"east" : dir = Vector3.RIGHT
"south" : dir = Vector3.BACK
"west" : dir = Vector3.LEFT
position += dir * amount * moveScale
tar_position = position
tar_position += dir * amount * moveScale
#position += dir * amount * moveScale
func _on_twitch_link_rotate_block(direction, amount):
var dir : Vector3
match direction:
"x": dir = Vector3.RIGHT
"y" : dir = Vector3.UP
"z" : dir = Vector3.BACK
rotation_degrees += dir * amount
gizmo_node.rotation_degrees = rotation_degrees
"x": dir.x = 1
"y" : dir.y = 1
"z" : dir.z = 1
#rotation_degrees += dir * amount
tar_rotation = rotation_degrees
tar_rotation += dir * amount
func _on_twitch_link_drop_block():
current_block.freeze = false
@ -69,7 +82,9 @@ func _on_twitch_link_start_turn():
current_block = block_scene.instantiate()
current_block.freeze = true
add_child(current_block)
func _on_jenga_panic_drop():
_on_twitch_link_drop_block()
#endregion
@ -83,3 +98,6 @@ func _on_twitch_link_start_turn():