ready for live testing!

This commit is contained in:
Clevertop 2024-05-18 23:03:14 +10:00
parent 42d238a2f8
commit e3200c8416
5 changed files with 139 additions and 25 deletions

View file

@ -1,4 +1,4 @@
[gd_scene load_steps=26 format=3 uid="uid://bdtfounpnyaoo"]
[gd_scene load_steps=32 format=3 uid="uid://bdtfounpnyaoo"]
[ext_resource type="Script" path="res://twitch/jengacommands.gd" id="1_so2ke"]
[ext_resource type="Script" path="res://scripts/JengaManager.gd" id="1_xtpjd"]
@ -91,11 +91,38 @@ shader_parameter/surface_normals_b = SubResource("NoiseTexture2D_r4a3k")
size = Vector3(1, 10, 3)
[sub_resource type="LabelSettings" id="LabelSettings_y2xp5"]
font_size = 10
font_color = Color(0, 0, 0, 1)
[node name="Jenga" type="Node3D" node_paths=PackedStringArray("debug_ui_label")]
[sub_resource type="LabelSettings" id="LabelSettings_hb8hn"]
font_size = 36
[sub_resource type="Gradient" id="Gradient_ks4vx"]
offsets = PackedFloat32Array(0, 0.716578, 1)
colors = PackedColorArray(0.34, 0.34, 0.34, 1, 0.395775, 0.376751, 0.330867, 1, 0.190762, 0.190762, 0.190762, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_op5ae"]
gradient = SubResource("Gradient_ks4vx")
fill_to = Vector2(0, 1)
[sub_resource type="Gradient" id="Gradient_a2577"]
offsets = PackedFloat32Array(0, 0.759358, 1)
colors = PackedColorArray(1, 0.858176, 0.22651, 1, 1, 0.77489, 0.23193, 1, 1, 0.425552, 0.254665, 1)
[sub_resource type="GradientTexture2D" id="GradientTexture2D_xmewu"]
gradient = SubResource("Gradient_a2577")
fill_to = Vector2(0, 1)
[sub_resource type="LabelSettings" id="LabelSettings_4ta2f"]
font_color = Color(1, 0, 0, 1)
[node name="Jenga" type="Node3D" node_paths=PackedStringArray("debug_ui_label", "current_player_label", "next_up_label", "timer_bar", "turn_alert_label")]
script = ExtResource("1_xtpjd")
debug_ui_label = NodePath("UserInterface/DebugStuff")
current_player_label = NodePath("UserInterface/GameUI/CurrentPlayerLabel")
next_up_label = NodePath("UserInterface/GameUI/UpNextLabel")
timer_bar = NodePath("UserInterface/GameUI/TurnTimeLimit")
turn_alert_label = NodePath("UserInterface/GameUI/TurnTimeLimit/TurnAlert")
[node name="TwitchLink" type="Node" parent="." node_paths=PackedStringArray("jenga_manager")]
script = ExtResource("1_so2ke")
@ -170,7 +197,13 @@ size_flags_horizontal = 3
layout_mode = 0
offset_right = 40.0
offset_bottom = 23.0
text = "meow"
text = "Commands: !join_queue, !leave_queue
On your turn:
!start_turn - accept and begin your turn
!move [north/south/east/west/up/down] [amount] - move the block
!rotate [x/y/z] [degrees] - rotate the block
!camera [left,right,up,down] - rotate or move the camera
!drop - drop your block and end your turn (happens automatically if you run out of time!)"
label_settings = SubResource("LabelSettings_y2xp5")
[node name="SubViewportContainer" type="SubViewportContainer" parent="UserInterface"]
@ -282,6 +315,47 @@ text = "[b][font_size=30][color=red]X[/color]
[/font_size][/b]"
fit_content = true
[node name="GameUI" type="VBoxContainer" parent="UserInterface"]
layout_mode = 1
anchors_preset = 12
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 0
[node name="CurrentPlayerLabel" type="Label" parent="UserInterface/GameUI"]
layout_mode = 2
text = "Current Player: Clevertop"
label_settings = SubResource("LabelSettings_hb8hn")
[node name="UpNextLabel" type="Label" parent="UserInterface/GameUI"]
layout_mode = 2
text = "Up next: Player1, Player2, Player3, Player 4"
[node name="TurnTimeLimit" type="TextureProgressBar" parent="UserInterface/GameUI"]
custom_minimum_size = Vector2(0, 30.815)
layout_mode = 2
max_value = 1.0
step = 0.0
value = 0.72
nine_patch_stretch = true
texture_under = SubResource("GradientTexture2D_op5ae")
texture_progress = SubResource("GradientTexture2D_xmewu")
[node name="TurnAlert" type="Label" parent="UserInterface/GameUI/TurnTimeLimit"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
text = "Type !start_turn || !move !rotate !camera !drop"
label_settings = SubResource("LabelSettings_4ta2f")
horizontal_alignment = 1
vertical_alignment = 1
[connection signal="panic_drop" from="." to="PlayerHand" method="_on_jenga_panic_drop"]
[connection signal="dropBlock" from="TwitchLink" to="." method="_on_twitch_link_drop_block"]
[connection signal="dropBlock" from="TwitchLink" to="PlayerHand" method="_on_twitch_link_drop_block"]
[connection signal="moveBlock" from="TwitchLink" to="PlayerHand" method="_on_twitch_link_move_block"]

View file

@ -4,6 +4,7 @@ extends Node3D
#region Variables
#Signals
signal panic_drop()
#Enums
@ -17,6 +18,11 @@ extends Node3D
@export var accept_time_limit : float = 20
@export_group("Node References")
@export var debug_ui_label : Label
@export_subgroup("GameUI")
@export var current_player_label : Label
@export var next_up_label: Label
@export var timer_bar : TextureProgressBar
@export var turn_alert_label : Label
#Onready Variables
@ -35,6 +41,9 @@ func _ready():
func _process(delta):
turn_timer -= delta
if(turn_timer<0 and turn_started):
panic_drop.emit()
turn_started = false
if(current_player == "" or turn_timer<0):
current_player = ""
#switch to the next players turn (if anyone is in the queue)
@ -43,12 +52,26 @@ func _process(delta):
player_queue.erase(current_player)
turn_started = false
turn_timer = accept_time_limit
debug_ui_label.text = "Current Player: " + current_player + "\nTurn Started?: " + str(turn_started) + "\nTime Left: " + str(round(turn_timer)) + "\nQueue Size: " + str(player_queue.size())
#debug_ui_label.text = "Current Player: " + current_player + "\nTurn Started?: " + str(turn_started) + "\nTime Left: " + str(round(turn_timer)) + "\nQueue Size: " + str(player_queue.size())
current_player_label.text ="Current Player: " + current_player
next_up_label.text = "Up Next: " + str(player_queue)
if(turn_timer < 0 && player_queue.size() == 0):
turn_alert_label.text = "Type !join_queue to play"
timer_bar.value = 0
elif(turn_timer > 0 and not turn_started):
turn_alert_label.text = current_player+ " you're up! Type !start_turn"
timer_bar.value = turn_timer/ accept_time_limit
elif(turn_timer > 0 and turn_started):
turn_alert_label.text = "Use !move, !rotate, !camera and !drop to play your turn"
timer_bar.value = turn_timer/ turn_time_limit
#endregion
#region Signal methods
func _on_twitch_link_drop_block():
turn_timer = 0
#endregion
#region Other methods (please try to separate and organise!)
@ -58,5 +81,4 @@ func _process(delta):
func _on_twitch_link_drop_block():
turn_timer = 0

View file

@ -32,25 +32,25 @@ func _ready():
pass
func _process(delta):
if abs(rotation_degrees.y - target_rotation) < 1:
rotation_degrees.y = target_rotation
else:
if(target_rotation > rotation_degrees.y):
rotation_degrees.y += rotation_speed * delta
else:
rotation_degrees.y -= rotation_speed * delta
pass
rotation_degrees.y= lerp(rotation_degrees.y, target_rotation, 0.1)
position.y = lerp(position.y, target_height, 0.1)
gizmo_pivot.rotation_degrees.y = rotation_degrees.y
#endregion
#region Signal methods
func _on_twitch_link_rotate_camera(direction, amount):
var dir
var dir = 0
var vert = 0
match direction:
"left" : dir = -1
"right" : dir = 1
"up" : vert = 1
"down" : vert = -1
target_rotation += dir * float(amount)
target_height += vert * float(amount)
#endregion

View file

@ -24,6 +24,8 @@ extends Node3D
#Other Variables (please try to separate and organise!)
var current_block : RigidBody3D
var tar_rotation : Vector3
var tar_position : Vector3
#endregion
@ -32,6 +34,14 @@ func _ready():
#Runs when all children have entered the tree
pass
func _process(delta):
#var target_vector = global_position.direction_to(player_position)
#var target_basis= Basis.looking_at(target_vector)
#basis = basis.slerp(target_basis, 0.5)
rotation_degrees = lerp(rotation_degrees, tar_rotation, 0.1)
position = lerp(position, tar_position, 0.1)
gizmo_node.rotation_degrees = rotation_degrees
#endregion
@ -46,17 +56,20 @@ func _on_twitch_link_move_block(direction, amount):
"east" : dir = Vector3.RIGHT
"south" : dir = Vector3.BACK
"west" : dir = Vector3.LEFT
position += dir * amount * moveScale
tar_position = position
tar_position += dir * amount * moveScale
#position += dir * amount * moveScale
func _on_twitch_link_rotate_block(direction, amount):
var dir : Vector3
match direction:
"x": dir = Vector3.RIGHT
"y" : dir = Vector3.UP
"z" : dir = Vector3.BACK
rotation_degrees += dir * amount
gizmo_node.rotation_degrees = rotation_degrees
"x": dir.x = 1
"y" : dir.y = 1
"z" : dir.z = 1
#rotation_degrees += dir * amount
tar_rotation = rotation_degrees
tar_rotation += dir * amount
func _on_twitch_link_drop_block():
current_block.freeze = false
@ -70,6 +83,8 @@ func _on_twitch_link_start_turn():
current_block.freeze = true
add_child(current_block)
func _on_jenga_panic_drop():
_on_twitch_link_drop_block()
#endregion
@ -83,3 +98,6 @@ func _on_twitch_link_start_turn():

View file

@ -163,7 +163,7 @@ func camera(cmd_info : CommandInfo, arg_ary : PackedStringArray) -> void:
chat("moving camera " + arg_ary[0] + " by " + arg_ary[1] + " degrees")
if(cmd_info.sender_data.tags["display-name"] == jenga_manager.current_player and jenga_manager.turn_started) :
var chosenDirection = arg_ary[0].to_lower()
var validDirections = ["left","right"]
var validDirections = ["left","right","up","down"]
if(validDirections.has(chosenDirection)):
rotateCamera.emit(arg_ary[0],float(arg_ary[1]))
chat("moving camera " + arg_ary[0] + " by " + arg_ary[1] + " degrees")