[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://d4kuxhbpjjs3s"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_4rnsn"] [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_dv33a"] as_normal_map = true noise = SubResource("FastNoiseLite_4rnsn") [resource] albedo_color = Color(0.25098, 0.2, 0.0431373, 1) metallic_specular = 0.0 roughness = 0.0 normal_enabled = true normal_texture = SubResource("NoiseTexture2D_dv33a")