2025-05-17 14:21:38 +10:00
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extends Control
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var become_real : bool = false
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var realness : float = 0
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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GameManager.gaming.connect(appear)
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2025-05-17 16:24:38 +10:00
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GameManager.game_over.connect(vanish)
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2025-05-17 14:21:38 +10:00
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if(become_real):
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realness += delta/2
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modulate = Color(1,1,1,clampf(realness, 0,0.5))
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if(realness > 0.5):
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become_real = false
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func appear():
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become_real = true
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2025-05-17 16:24:38 +10:00
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func vanish():
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hide()
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