channel-switcher/games/crafting/pixel.gd

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GDScript3
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2025-05-12 17:10:37 +10:00
extends ColorRect
@export var end_color : Color = Color.PURPLE
@export_group("Node References")
@export var key_label : Label
var key : String = "Q"
var activated : bool = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
key_label.visible = !activated
key_label.text = key
if(activated):
color = end_color
else:
color = Color.WHITE
func activate():
activated = true
func deactivate():
activated = false