channel-switcher/games/platformer/platformer_channel.gd

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609 B
GDScript3
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2025-05-16 15:56:55 +10:00
extends Channel
func _process(delta: float) -> void:
offline_channel_cover.visible = channel_mode == Mode.Offline
static_channel_cover.visible = channel_mode == Mode.Static
func start_specific_channel(scene : PackedScene):
var new_scene = scene.instantiate()
game_viewport.add_child(new_scene)
channel_mode = Mode.Online
func start_channel():
var new_scene = channel_scene.instantiate()
game_viewport.add_child(new_scene)
channel_mode = Mode.Online
func end_channel():
channel_mode = Mode.Static
modulate = Color.DIM_GRAY
# TODO: a bunch of stuff here
#game_viewport.get_child(0).queue_free()