channel-switcher/chatboxController.gd

29 lines
669 B
GDScript3
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extends PanelContainer
signal display_finished
@export var rich_label : RichTextLabel
var active : bool = false
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
GameManager.show_chat_signal.connect(displayMessage)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
visible = active
if Input.is_action_just_pressed("advance_prompt"):
hideMessage()
func hideMessage():
active = false
GameManager.change_player_movement(true)
func displayMessage(message = "String"):
rich_label.text = message
active = true
GameManager.change_player_movement(false)