channel-switcher/games/platformer/flasher.gd

17 lines
370 B
GDScript3
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extends Sprite2D
var flash_delay : float = 0.3
var timer :float = 1
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
timer = flash_delay
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
timer -= delta
if(timer <= 0):
visible = !visible
timer = flash_delay