channel-switcher/games/platformer/platformerCam.gd

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GDScript3
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2025-05-14 19:53:34 +10:00
extends Camera2D
@export var target : Node2D
@export var following : bool = true
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if(following):
global_position.x = target.global_position.x
if(Input.is_action_just_pressed("ui_right")):
start_arena_cam()
pass
func start_arena_cam():
print("weh!")
following = false
position = Vector2(320,180)
#offset = Vector2(0,0)