channel-switcher/games/platformer/trip_animation.gd

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GDScript3
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extends AnimationPlayer
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@export var tv_remote :Node2D
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# Called when the node enters the scene tree for the first time.
func _ready() -> void:
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stop()
#tv_remote.hide()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_the_bit_where_you_trip_area_entered(area: Area2D) -> void:
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#tv_remote.show()
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play("trip")