17 lines
370 B
GDScript3
17 lines
370 B
GDScript3
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extends Sprite2D
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var flash_delay : float = 0.3
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var timer :float = 1
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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timer = flash_delay
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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timer -= delta
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if(timer <= 0):
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visible = !visible
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timer = flash_delay
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