channel-switcher/games/platformer/trip_animation.gd

16 lines
355 B
GDScript3
Raw Normal View History

2025-05-16 01:29:12 +10:00
extends AnimationPlayer
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func _on_the_bit_where_you_trip_area_entered(area: Area2D) -> void:
play("trip")