channel-switcher/games/bullet_hell/bullet_hell.tscn

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2025-05-11 20:46:20 +10:00
[gd_scene load_steps=7 format=3 uid="uid://cnpyrh4c6a7cg"]
[ext_resource type="Texture2D" uid="uid://diilj7xuttpqu" path="res://icon.svg" id="1_jfgig"]
[ext_resource type="Script" uid="uid://c100m60xe4k3r" path="res://games/bullet_hell/bulletHellMovement.gd" id="1_x66ke"]
[sub_resource type="Gradient" id="Gradient_x66ke"]
colors = PackedColorArray(0.552941, 0, 0, 1, 1, 0.513875, 0.319104, 1)
[sub_resource type="FastNoiseLite" id="FastNoiseLite_uvm3w"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_4njol"]
width = 640
height = 360
color_ramp = SubResource("Gradient_x66ke")
noise = SubResource("FastNoiseLite_uvm3w")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jfgig"]
size = Vector2(38, 38)
[node name="BulletHell" type="Node"]
[node name="TextureRect" type="TextureRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = SubResource("NoiseTexture2D_4njol")
[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
position = Vector2(295, 179)
motion_mode = 1
script = ExtResource("1_x66ke")
[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
shape = SubResource("RectangleShape2D_jfgig")
[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
scale = Vector2(0.3, 0.3)
texture = ExtResource("1_jfgig")