channel result feedback
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892b22ce6b
commit
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7 changed files with 99 additions and 4 deletions
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@ -12,14 +12,17 @@ enum Mode{
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@export var channel_name : String
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@export var channel_scene : PackedScene
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@export var dead_channel : bool
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@export var dead_channel : bool # mark channel as disabled so game logic doesnt try to switch it on
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@export var win_result_tex : Texture
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@export var lose_result_tex : Texture
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@export_group("Node References")
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@export var offline_channel_cover : TextureRect
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@export var static_channel_cover : TextureRect
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@export var game_viewport : SubViewport
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@export var result_cover : TextureRect
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var channel_mode : Mode = Mode.Offline
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var result_realness : float = 0
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func _ready() -> void:
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@ -34,6 +37,8 @@ func _ready() -> void:
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func _process(delta: float) -> void:
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offline_channel_cover.visible = channel_mode == Mode.Offline
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static_channel_cover.visible = channel_mode == Mode.Static
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result_realness -= delta
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result_cover.modulate = Color(1,1,1,result_realness)
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func start_channel():
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start_specific_channel(channel_scene)
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@ -57,8 +62,12 @@ func make_offline():
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func win_channel():
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GameManager.channel_win.emit()
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result_cover.texture = win_result_tex
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result_realness = 2
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end_channel()
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func lose_channel():
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GameManager.channel_lose.emit()
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result_cover.texture = lose_result_tex
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result_realness = 2
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end_channel()
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@ -1,12 +1,14 @@
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[gd_scene load_steps=10 format=3 uid="uid://63rik2noj8id"]
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[gd_scene load_steps=12 format=3 uid="uid://63rik2noj8id"]
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[ext_resource type="Script" uid="uid://h43mmpjmmir4" path="res://base modules/channel_controller.gd" id="1_r07ln"]
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[ext_resource type="Texture2D" uid="uid://cyo0wl4dt3td1" path="res://sprites/offline_channel.png" id="2_01b3p"]
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[ext_resource type="Texture2D" uid="uid://bnjisd726f3na" path="res://sprites/tick.png" id="2_7qn6j"]
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[ext_resource type="Texture2D" uid="uid://d2xkwf58dxlvh" path="res://sprites/static/Television_static.gif_frame_00000.jpg" id="3_w8dl7"]
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[ext_resource type="Texture2D" uid="uid://qr2f4j3tofos" path="res://sprites/static/Television_static.gif_frame_00001.jpg" id="4_sawva"]
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[ext_resource type="Texture2D" uid="uid://55teduyyhqhs" path="res://sprites/static/Television_static.gif_frame_00002.jpg" id="5_7qn6j"]
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[ext_resource type="Texture2D" uid="uid://b2x8kmjcv1te" path="res://sprites/static/Television_static.gif_frame_00003.jpg" id="6_2hkew"]
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[ext_resource type="Texture2D" uid="uid://ce44420oiv8ag" path="res://sprites/static/Television_static.gif_frame_00004.jpg" id="7_5mkxt"]
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[ext_resource type="Texture2D" uid="uid://c70rsm4qog0st" path="res://sprites/cross.png" id="8_sawva"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_iix04"]
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viewport_path = NodePath("GameViewport")
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@ -24,7 +26,7 @@ frame_3/duration = 1.0
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frame_4/texture = ExtResource("7_5mkxt")
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frame_4/duration = 1.0
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[node name="Control" type="Control" node_paths=PackedStringArray("offline_channel_cover", "static_channel_cover", "game_viewport")]
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[node name="Control" type="Control" node_paths=PackedStringArray("offline_channel_cover", "static_channel_cover", "game_viewport", "result_cover")]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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@ -35,9 +37,12 @@ size_flags_horizontal = 3
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size_flags_vertical = 3
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script = ExtResource("1_r07ln")
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channel_name = "Test"
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win_result_tex = ExtResource("2_7qn6j")
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lose_result_tex = ExtResource("8_sawva")
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offline_channel_cover = NodePath("OfflineChannelCover")
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static_channel_cover = NodePath("Static")
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game_viewport = NodePath("GameViewport")
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result_cover = NodePath("GameResult")
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[node name="GameDisplay" type="TextureRect" parent="."]
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layout_mode = 1
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@ -73,6 +78,17 @@ grow_vertical = 2
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texture = SubResource("AnimatedTexture_8t1w7")
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expand_mode = 2
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[node name="GameResult" type="TextureRect" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("8_sawva")
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expand_mode = 2
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stretch_mode = 5
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[node name="GameViewport" type="SubViewport" parent="."]
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handle_input_locally = false
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canvas_item_default_texture_filter = 0
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