channel result feedback

This commit is contained in:
Tabby 2025-05-17 12:49:44 +10:00
parent 892b22ce6b
commit 018ebe6647
7 changed files with 99 additions and 4 deletions

View file

@ -12,14 +12,17 @@ enum Mode{
@export var channel_name : String
@export var channel_scene : PackedScene
@export var dead_channel : bool
@export var dead_channel : bool # mark channel as disabled so game logic doesnt try to switch it on
@export var win_result_tex : Texture
@export var lose_result_tex : Texture
@export_group("Node References")
@export var offline_channel_cover : TextureRect
@export var static_channel_cover : TextureRect
@export var game_viewport : SubViewport
@export var result_cover : TextureRect
var channel_mode : Mode = Mode.Offline
var result_realness : float = 0
func _ready() -> void:
@ -34,6 +37,8 @@ func _ready() -> void:
func _process(delta: float) -> void:
offline_channel_cover.visible = channel_mode == Mode.Offline
static_channel_cover.visible = channel_mode == Mode.Static
result_realness -= delta
result_cover.modulate = Color(1,1,1,result_realness)
func start_channel():
start_specific_channel(channel_scene)
@ -57,8 +62,12 @@ func make_offline():
func win_channel():
GameManager.channel_win.emit()
result_cover.texture = win_result_tex
result_realness = 2
end_channel()
func lose_channel():
GameManager.channel_lose.emit()
result_cover.texture = lose_result_tex
result_realness = 2
end_channel()

View file

@ -1,12 +1,14 @@
[gd_scene load_steps=10 format=3 uid="uid://63rik2noj8id"]
[gd_scene load_steps=12 format=3 uid="uid://63rik2noj8id"]
[ext_resource type="Script" uid="uid://h43mmpjmmir4" path="res://base modules/channel_controller.gd" id="1_r07ln"]
[ext_resource type="Texture2D" uid="uid://cyo0wl4dt3td1" path="res://sprites/offline_channel.png" id="2_01b3p"]
[ext_resource type="Texture2D" uid="uid://bnjisd726f3na" path="res://sprites/tick.png" id="2_7qn6j"]
[ext_resource type="Texture2D" uid="uid://d2xkwf58dxlvh" path="res://sprites/static/Television_static.gif_frame_00000.jpg" id="3_w8dl7"]
[ext_resource type="Texture2D" uid="uid://qr2f4j3tofos" path="res://sprites/static/Television_static.gif_frame_00001.jpg" id="4_sawva"]
[ext_resource type="Texture2D" uid="uid://55teduyyhqhs" path="res://sprites/static/Television_static.gif_frame_00002.jpg" id="5_7qn6j"]
[ext_resource type="Texture2D" uid="uid://b2x8kmjcv1te" path="res://sprites/static/Television_static.gif_frame_00003.jpg" id="6_2hkew"]
[ext_resource type="Texture2D" uid="uid://ce44420oiv8ag" path="res://sprites/static/Television_static.gif_frame_00004.jpg" id="7_5mkxt"]
[ext_resource type="Texture2D" uid="uid://c70rsm4qog0st" path="res://sprites/cross.png" id="8_sawva"]
[sub_resource type="ViewportTexture" id="ViewportTexture_iix04"]
viewport_path = NodePath("GameViewport")
@ -24,7 +26,7 @@ frame_3/duration = 1.0
frame_4/texture = ExtResource("7_5mkxt")
frame_4/duration = 1.0
[node name="Control" type="Control" node_paths=PackedStringArray("offline_channel_cover", "static_channel_cover", "game_viewport")]
[node name="Control" type="Control" node_paths=PackedStringArray("offline_channel_cover", "static_channel_cover", "game_viewport", "result_cover")]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
@ -35,9 +37,12 @@ size_flags_horizontal = 3
size_flags_vertical = 3
script = ExtResource("1_r07ln")
channel_name = "Test"
win_result_tex = ExtResource("2_7qn6j")
lose_result_tex = ExtResource("8_sawva")
offline_channel_cover = NodePath("OfflineChannelCover")
static_channel_cover = NodePath("Static")
game_viewport = NodePath("GameViewport")
result_cover = NodePath("GameResult")
[node name="GameDisplay" type="TextureRect" parent="."]
layout_mode = 1
@ -73,6 +78,17 @@ grow_vertical = 2
texture = SubResource("AnimatedTexture_8t1w7")
expand_mode = 2
[node name="GameResult" type="TextureRect" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
texture = ExtResource("8_sawva")
expand_mode = 2
stretch_mode = 5
[node name="GameViewport" type="SubViewport" parent="."]
handle_input_locally = false
canvas_item_default_texture_filter = 0

View file

@ -13,6 +13,8 @@ func _process(delta: float) -> void:
modulate = Color.WHITE
else:
modulate = Color.DIM_GRAY
result_realness -= delta
result_cover.modulate = Color(1,1,1,result_realness)
func start_specific_channel(scene : PackedScene):
var new_scene = scene.instantiate()

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sprites/cross.png.import Normal file
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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c70rsm4qog0st"
path="res://.godot/imported/cross.png-7a350973591712bd0fedf6344eb40f07.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/cross.png"
dest_files=["res://.godot/imported/cross.png-7a350973591712bd0fedf6344eb40f07.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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34
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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bnjisd726f3na"
path="res://.godot/imported/tick.png-901c9afaf1f4ae693dde471d3eacee7f.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/tick.png"
dest_files=["res://.godot/imported/tick.png-901c9afaf1f4ae693dde471d3eacee7f.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1