basic sound effects are in
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d48ac7b9fd
commit
08d7506174
10 changed files with 93 additions and 4 deletions
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@ -20,6 +20,8 @@ enum Mode{
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@export var static_channel_cover : TextureRect
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@export var game_viewport : SubViewport
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@export var result_cover : TextureRect
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@export var win_player : AudioStreamPlayer
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@export var lose_player : AudioStreamPlayer
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var channel_mode : Mode = Mode.Offline
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var result_realness : float = 0
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@ -64,10 +66,12 @@ func win_channel():
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GameManager.channel_win.emit()
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result_cover.texture = win_result_tex
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result_realness = 2
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win_player.play()
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end_channel()
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func lose_channel():
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GameManager.channel_lose.emit()
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result_cover.texture = lose_result_tex
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result_realness = 2
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lose_player.play()
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end_channel()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=12 format=3 uid="uid://63rik2noj8id"]
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[gd_scene load_steps=14 format=3 uid="uid://63rik2noj8id"]
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[ext_resource type="Script" uid="uid://h43mmpjmmir4" path="res://base modules/channel_controller.gd" id="1_r07ln"]
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[ext_resource type="Texture2D" uid="uid://cyo0wl4dt3td1" path="res://sprites/offline_channel.png" id="2_01b3p"]
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@ -9,6 +9,8 @@
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[ext_resource type="Texture2D" uid="uid://b2x8kmjcv1te" path="res://sprites/static/Television_static.gif_frame_00003.jpg" id="6_2hkew"]
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[ext_resource type="Texture2D" uid="uid://ce44420oiv8ag" path="res://sprites/static/Television_static.gif_frame_00004.jpg" id="7_5mkxt"]
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[ext_resource type="Texture2D" uid="uid://c70rsm4qog0st" path="res://sprites/cross.png" id="8_sawva"]
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[ext_resource type="AudioStream" uid="uid://lyi0tsusixqm" path="res://sounds/win.wav" id="10_5mkxt"]
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[ext_resource type="AudioStream" uid="uid://bslw2ywaqj57h" path="res://sounds/lose.wav" id="11_8t1w7"]
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[sub_resource type="ViewportTexture" id="ViewportTexture_iix04"]
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viewport_path = NodePath("GameViewport")
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@ -26,7 +28,7 @@ frame_3/duration = 1.0
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frame_4/texture = ExtResource("7_5mkxt")
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frame_4/duration = 1.0
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[node name="Control" type="Control" node_paths=PackedStringArray("offline_channel_cover", "static_channel_cover", "game_viewport", "result_cover")]
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[node name="Control" type="Control" node_paths=PackedStringArray("offline_channel_cover", "static_channel_cover", "game_viewport", "result_cover", "win_player", "lose_player")]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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@ -43,6 +45,8 @@ offline_channel_cover = NodePath("OfflineChannelCover")
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static_channel_cover = NodePath("Static")
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game_viewport = NodePath("GameViewport")
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result_cover = NodePath("GameResult")
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win_player = NodePath("winSound")
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lose_player = NodePath("loseSound")
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[node name="GameDisplay" type="TextureRect" parent="."]
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layout_mode = 1
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@ -95,3 +99,9 @@ handle_input_locally = false
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canvas_item_default_texture_filter = 0
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size = Vector2i(640, 360)
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render_target_update_mode = 4
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[node name="winSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("10_5mkxt")
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[node name="loseSound" type="AudioStreamPlayer" parent="."]
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stream = ExtResource("11_8t1w7")
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