basic sound effects are in
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10 changed files with 93 additions and 4 deletions
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@ -20,6 +20,8 @@ enum Mode{
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@export var static_channel_cover : TextureRect
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@export var game_viewport : SubViewport
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@export var result_cover : TextureRect
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@export var win_player : AudioStreamPlayer
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@export var lose_player : AudioStreamPlayer
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var channel_mode : Mode = Mode.Offline
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var result_realness : float = 0
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@ -64,10 +66,12 @@ func win_channel():
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GameManager.channel_win.emit()
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result_cover.texture = win_result_tex
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result_realness = 2
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win_player.play()
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end_channel()
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func lose_channel():
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GameManager.channel_lose.emit()
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result_cover.texture = lose_result_tex
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result_realness = 2
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lose_player.play()
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end_channel()
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