unlimited games
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11 changed files with 359 additions and 1 deletions
28
games/crafting/pixel.gd
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28
games/crafting/pixel.gd
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extends ColorRect
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@export var end_color : Color = Color.PURPLE
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@export_group("Node References")
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@export var key_label : Label
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var key : String = "Q"
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var activated : bool = false
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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key_label.visible = !activated
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key_label.text = key
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if(activated):
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color = end_color
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else:
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color = Color.WHITE
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func activate():
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activated = true
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func deactivate():
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activated = false
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