platformer now reactivating!
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parent
018ebe6647
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1be2a44244
5 changed files with 31 additions and 12 deletions
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@ -45,7 +45,7 @@ func _ready() -> void:
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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#if(Input.is_action_just_pressed("ui_down")):
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#zoom_out()
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#main_channel.start_channel() #so this works
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if(zooming_out):
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var zoom_amount : float = clampf(main_camera.zoom.x - delta * zoom_speed,1, 4 )
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main_camera.zoom = Vector2(zoom_amount,zoom_amount)
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@ -68,11 +68,11 @@ func game_loop(delta : float):
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var online_channels : Array[Channel]
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var offline_channels : Array[Channel]
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# sort all the channels into online and offline
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if main_channel.channel_mode == Channel.Mode.Online:
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#if main_channel.platformer_online:
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#if main_channel.channel_mode == Channel.Mode.Online:
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if main_channel.platformer_online:
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online_channels.append(main_channel)
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else:
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online_channels.append(main_channel)
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offline_channels.append(main_channel)
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for channel in outer_channels:
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if(channel.channel_mode == Channel.Mode.Online):
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online_channels.append(channel)
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@ -83,13 +83,13 @@ func game_loop(delta : float):
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if(online_channels.size() < target_channels and offline_channels.size() > 0):
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var random_channel_number = randi_range(0, offline_channels.size()-1)
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var random_game = randi_range(0, games.size()-1)
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#offline_channels[random_channel_number].start_channel()
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if(offline_channels[random_channel_number] != main_channel):
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offline_channels[random_channel_number].start_channel()
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offline_channels[random_channel_number].start_channel()
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#if(offline_channels[random_channel_number] != main_channel):
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#offline_channels[random_channel_number].start_channel()
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#picking a random game is cool but we cant have two of the same!
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#offline_channels[random_channel_number].start_specific_channel(games[random_game])
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else:
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main_channel.start_channel()
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#else:
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#main_channel.start_channel()
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func rec_channel_win():
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score += 1
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