ddr gaming
This commit is contained in:
parent
04417dffbd
commit
288245037b
25 changed files with 466 additions and 6 deletions
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@ -3,18 +3,18 @@
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[ext_resource type="Script" uid="uid://brih2jftm2tsa" path="res://games/asteroids/ship_controller.gd" id="1_6dc0m"]
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[ext_resource type="Texture2D" uid="uid://dqorec3q3h3pp" path="res://sprites/asteroidsShip.png" id="2_j0tb1"]
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[sub_resource type="Gradient" id="Gradient_4laqq"]
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[sub_resource type="Gradient" id="Gradient_6dc0m"]
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interpolation_mode = 1
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offsets = PackedFloat32Array(0, 0.882845)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_ceqm6"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_j0tb1"]
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frequency = 0.0683
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_f07rl"]
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width = 640
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height = 360
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color_ramp = SubResource("Gradient_4laqq")
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noise = SubResource("FastNoiseLite_ceqm6")
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color_ramp = SubResource("Gradient_6dc0m")
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noise = SubResource("FastNoiseLite_j0tb1")
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[sub_resource type="CircleShape2D" id="CircleShape2D_dtqgl"]
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radius = 26.0192
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33
games/ddr/ddr.gd
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33
games/ddr/ddr.gd
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@ -0,0 +1,33 @@
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extends Node
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@export var note_frequency : float = 2
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@export var paths : Array[Node2D]
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var next_note : float = 99
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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next_note = note_frequency
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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next_note -= delta
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if(next_note <= 0):
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next_note = note_frequency
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spawn_note()
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if(Input.is_action_just_pressed("ddr_left")):
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detect_hit(0)
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if(Input.is_action_just_pressed("ddr_down")):
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detect_hit(1)
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if(Input.is_action_just_pressed("ddr_up")):
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detect_hit(2)
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if(Input.is_action_just_pressed("ddr_right")):
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detect_hit(3)
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func spawn_note():
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var ran_path = randi_range(0, paths.size()-1)
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paths[ran_path].spawn_note()
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func detect_hit(lane : int):
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paths[lane].check_hit()
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1
games/ddr/ddr.gd.uid
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1
games/ddr/ddr.gd.uid
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@ -0,0 +1 @@
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uid://dv72o4x8p6raq
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48
games/ddr/ddr.tscn
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48
games/ddr/ddr.tscn
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@ -0,0 +1,48 @@
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[gd_scene load_steps=8 format=3 uid="uid://b5lh8cnwu8xhg"]
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[ext_resource type="PackedScene" uid="uid://dgg4fsg4xhdwa" path="res://games/ddr/note_path.tscn" id="1_wdky4"]
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[ext_resource type="Script" uid="uid://dv72o4x8p6raq" path="res://games/ddr/ddr.gd" id="1_wvoco"]
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[ext_resource type="Texture2D" uid="uid://50vdogpsfifh" path="res://sprites/ddr_green.png" id="2_oxbdn"]
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[ext_resource type="Texture2D" uid="uid://c30il7iehgccl" path="res://sprites/ddr_yellow.png" id="3_wvoco"]
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[ext_resource type="Texture2D" uid="uid://c3rmkv7q4q8gc" path="res://sprites/ddr_blue.png" id="4_i3ush"]
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[sub_resource type="Gradient" id="Gradient_s8ryg"]
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interpolation_color_space = 2
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offsets = PackedFloat32Array(0, 0.129707, 1)
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colors = PackedColorArray(5.17406e-07, 0.310176, 0.264961, 1, 0, 0.313239, 0.313239, 1, 0.313805, 0.000234589, 0.377941, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_wdky4"]
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gradient = SubResource("Gradient_s8ryg")
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fill = 2
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fill_from = Vector2(0.542735, 1)
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fill_to = Vector2(0.487179, 0)
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[node name="Ddr" type="Node" node_paths=PackedStringArray("paths")]
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script = ExtResource("1_wvoco")
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paths = [NodePath("left_path"), NodePath("down_path"), NodePath("up_path"), NodePath("right_path")]
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[node name="TextureRect" type="TextureRect" parent="."]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = SubResource("GradientTexture2D_wdky4")
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[node name="left_path" parent="." instance=ExtResource("1_wdky4")]
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position = Vector2(379, 40)
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arrow_rotation = 270
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[node name="down_path" parent="." instance=ExtResource("1_wdky4")]
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position = Vector2(445, 40)
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arrow_texture = ExtResource("2_oxbdn")
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arrow_rotation = 180
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[node name="up_path" parent="." instance=ExtResource("1_wdky4")]
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position = Vector2(511, 40)
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arrow_texture = ExtResource("3_wvoco")
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[node name="right_path" parent="." instance=ExtResource("1_wdky4")]
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position = Vector2(577, 40)
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arrow_texture = ExtResource("4_i3ush")
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arrow_rotation = 90
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14
games/ddr/ddr_note.gd
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14
games/ddr/ddr_note.gd
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@ -0,0 +1,14 @@
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extends Node2D
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var note_speed : float = 1
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@export_group("Node References")
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@export var sprite : Sprite2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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position.y -= note_speed * delta
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1
games/ddr/ddr_note.gd.uid
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1
games/ddr/ddr_note.gd.uid
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@ -0,0 +1 @@
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uid://c1bu18t3p2nuq
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20
games/ddr/ddr_note.tscn
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20
games/ddr/ddr_note.tscn
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@ -0,0 +1,20 @@
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[gd_scene load_steps=4 format=3 uid="uid://br48sxf5llkep"]
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[ext_resource type="Texture2D" uid="uid://co01e75fr42v2" path="res://sprites/ddr_red.png" id="1_eadbn"]
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[ext_resource type="Script" uid="uid://c1bu18t3p2nuq" path="res://games/ddr/ddr_note.gd" id="1_olog6"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_olog6"]
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size = Vector2(30, 30)
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[node name="DdrNote" type="Node2D" node_paths=PackedStringArray("sprite")]
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scale = Vector2(2, 2)
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script = ExtResource("1_olog6")
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sprite = NodePath("Sprite2D")
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[node name="Area2D" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
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shape = SubResource("RectangleShape2D_olog6")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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texture = ExtResource("1_eadbn")
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48
games/ddr/note_path.gd
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48
games/ddr/note_path.gd
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extends Node2D
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signal note_hit
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signal note_miss
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@export var note_speed : float = 1
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#@export var frequency_min : float = 0.5
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#@export var frequency_max : float = 2
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@export var arrow_texture : Texture
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@export var arrow_rotation : int =0
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@export_group("Node References")
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@export var detection_area : Area2D
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@export var judgement_arrow : Sprite2D
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@export var note_spawn_location : Marker2D
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#var next_spawn_time : float = 10
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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judgement_arrow.rotation_degrees += arrow_rotation
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#next_spawn_time = randf_range(frequency_min, frequency_max)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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#next_spawn_time -= delta
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#if next_spawn_time <= 0:
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#next_spawn_time = randf_range(frequency_min, frequency_max)
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#spawn_note()
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pass
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func spawn_note():
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var new_note : Node2D = load("res://games/ddr/ddr_note.tscn").instantiate()
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new_note.sprite.texture = arrow_texture
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new_note.note_speed = note_speed
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new_note.global_position = note_spawn_location.global_position
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new_note.rotation_degrees += arrow_rotation
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get_parent().add_child(new_note)
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func _on_kill_area_entered(area: Area2D) -> void:
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note_miss.emit()
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func check_hit():
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if (detection_area.get_overlapping_areas().size() > 0):
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note_hit.emit()
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detection_area.get_overlapping_areas()[0].get_parent().queue_free()
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1
games/ddr/note_path.gd.uid
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1
games/ddr/note_path.gd.uid
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uid://ctxqhit4up2a1
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45
games/ddr/note_path.tscn
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45
games/ddr/note_path.tscn
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[gd_scene load_steps=6 format=3 uid="uid://dgg4fsg4xhdwa"]
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[ext_resource type="Script" uid="uid://ctxqhit4up2a1" path="res://games/ddr/note_path.gd" id="1_ddair"]
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[ext_resource type="Texture2D" uid="uid://co01e75fr42v2" path="res://sprites/ddr_red.png" id="2_1p2y5"]
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[ext_resource type="Texture2D" uid="uid://5fc77pbmdrlx" path="res://sprites/ddr_grey.png" id="3_6whpv"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_oxbdn"]
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size = Vector2(60, 12)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_ddair"]
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size = Vector2(60, 12)
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[node name="NotePath" type="Node2D" node_paths=PackedStringArray("detection_area", "judgement_arrow", "note_spawn_location")]
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script = ExtResource("1_ddair")
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note_speed = 75.0
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arrow_texture = ExtResource("2_1p2y5")
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detection_area = NodePath("Hit/Area2D")
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judgement_arrow = NodePath("Hit/Sprite2D")
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note_spawn_location = NodePath("NoteSpawn")
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[node name="NoteSpawn" type="Marker2D" parent="."]
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position = Vector2(0, 366)
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[node name="Hit" type="Node2D" parent="."]
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[node name="Sprite2D" type="Sprite2D" parent="Hit"]
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modulate = Color(1, 1, 1, 0.32549)
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scale = Vector2(2, 2)
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texture = ExtResource("3_6whpv")
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[node name="Area2D" type="Area2D" parent="Hit"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Hit/Area2D"]
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shape = SubResource("RectangleShape2D_oxbdn")
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[node name="NoteKiller" type="Node2D" parent="."]
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[node name="Area2D" type="Area2D" parent="NoteKiller"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="NoteKiller/Area2D"]
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position = Vector2(0, -96)
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shape = SubResource("RectangleShape2D_ddair")
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debug_color = Color(0.993681, 0.0732683, 0, 0.42)
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[connection signal="area_entered" from="NoteKiller/Area2D" to="." method="_on_kill_area_entered"]
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37
games/space invaders/ship.gd
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37
games/space invaders/ship.gd
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extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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@export var time_per_bullet : float = 2
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var next_bullet : float =2
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@export var bullet_spawn : Marker2D
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@export var bullet_goal : Marker2D
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func _ready() -> void:
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next_bullet = time_per_bullet
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func _process(delta: float) -> void:
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next_bullet -= delta
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if next_bullet <= 0:
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shoot()
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func shoot():
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next_bullet = time_per_bullet
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var new_bullet : Node2D = load("res://games/asteroids/bullet.tscn").instantiate() as Node2D
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new_bullet.goal = bullet_goal.global_position
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new_bullet.position = bullet_spawn.global_position
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get_parent().add_child(new_bullet)
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func _physics_process(delta: float) -> void:
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_axis("invaders_left", "invaders_right")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide()
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1
games/space invaders/ship.gd.uid
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1
games/space invaders/ship.gd.uid
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uid://c1e46eu5tbni0
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[gd_scene load_steps=8 format=3 uid="uid://bkabgl6p44c5b"]
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[gd_scene load_steps=9 format=3 uid="uid://bkabgl6p44c5b"]
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[ext_resource type="Texture2D" uid="uid://dqorec3q3h3pp" path="res://sprites/asteroidsShip.png" id="1_8m3yy"]
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[ext_resource type="Script" uid="uid://c1e46eu5tbni0" path="res://games/space invaders/ship.gd" id="1_jsxp6"]
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[ext_resource type="Texture2D" uid="uid://by327tfhk6xrs" path="res://sprites/invadersBarrier.png" id="2_jsxp6"]
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[sub_resource type="Gradient" id="Gradient_4laqq"]
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grow_vertical = 2
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texture = SubResource("NoiseTexture2D_k5cbn")
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[node name="Ship" type="CharacterBody2D" parent="."]
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[node name="Ship" type="CharacterBody2D" parent="." node_paths=PackedStringArray("bullet_spawn", "bullet_goal")]
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position = Vector2(336, 319)
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rotation = -1.5708
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motion_mode = 1
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script = ExtResource("1_jsxp6")
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bullet_spawn = NodePath("Spawn")
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bullet_goal = NodePath("Goal")
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[node name="Sprite2D" type="Sprite2D" parent="Ship"]
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texture = ExtResource("1_8m3yy")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Ship"]
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shape = SubResource("CircleShape2D_jdxs5")
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[node name="Spawn" type="Marker2D" parent="Ship"]
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position = Vector2(34, 1.48619e-06)
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[node name="Goal" type="Marker2D" parent="Ship"]
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position = Vector2(335, 1.46433e-05)
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[node name="Barrier" type="StaticBody2D" parent="."]
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position = Vector2(334, 264)
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":77,"key_label":0,"unicode":109,"location":0,"echo":false,"script":null)
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]
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}
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invaders_left={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":79,"key_label":0,"unicode":111,"location":0,"echo":false,"script":null)
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]
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}
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invaders_right={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":80,"key_label":0,"unicode":112,"location":0,"echo":false,"script":null)
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]
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}
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ddr_up={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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ddr_down={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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ddr_left={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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]
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}
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ddr_right={
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"deadzone": 0.2,
|
||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
||||
]
|
||||
}
|
||||
|
||||
[rendering]
|
||||
|
||||
|
|
|
|||
BIN
sprites/ddr.pdn
Normal file
BIN
sprites/ddr.pdn
Normal file
Binary file not shown.
BIN
sprites/ddr_blue.png
Normal file
BIN
sprites/ddr_blue.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 537 B |
34
sprites/ddr_blue.png.import
Normal file
34
sprites/ddr_blue.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c3rmkv7q4q8gc"
|
||||
path="res://.godot/imported/ddr_blue.png-b17b39e41cf7b362d9bb9ed464784f1d.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/ddr_blue.png"
|
||||
dest_files=["res://.godot/imported/ddr_blue.png-b17b39e41cf7b362d9bb9ed464784f1d.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
sprites/ddr_green.png
Normal file
BIN
sprites/ddr_green.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 537 B |
34
sprites/ddr_green.png.import
Normal file
34
sprites/ddr_green.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://50vdogpsfifh"
|
||||
path="res://.godot/imported/ddr_green.png-3d7bdb8e72405a9be2ca33e39d40a60e.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/ddr_green.png"
|
||||
dest_files=["res://.godot/imported/ddr_green.png-3d7bdb8e72405a9be2ca33e39d40a60e.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
sprites/ddr_grey.png
Normal file
BIN
sprites/ddr_grey.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 537 B |
34
sprites/ddr_grey.png.import
Normal file
34
sprites/ddr_grey.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://5fc77pbmdrlx"
|
||||
path="res://.godot/imported/ddr_grey.png-a6764783dbccdc5afd408cf0902b6411.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/ddr_grey.png"
|
||||
dest_files=["res://.godot/imported/ddr_grey.png-a6764783dbccdc5afd408cf0902b6411.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
sprites/ddr_red.png
Normal file
BIN
sprites/ddr_red.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 537 B |
34
sprites/ddr_red.png.import
Normal file
34
sprites/ddr_red.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://co01e75fr42v2"
|
||||
path="res://.godot/imported/ddr_red.png-fb3346054bfea04dbf151c2b538bba4c.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/ddr_red.png"
|
||||
dest_files=["res://.godot/imported/ddr_red.png-fb3346054bfea04dbf151c2b538bba4c.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
sprites/ddr_yellow.png
Normal file
BIN
sprites/ddr_yellow.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 537 B |
34
sprites/ddr_yellow.png.import
Normal file
34
sprites/ddr_yellow.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c30il7iehgccl"
|
||||
path="res://.godot/imported/ddr_yellow.png-012cade876880f5b9523f0b7175ebdee.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/ddr_yellow.png"
|
||||
dest_files=["res://.godot/imported/ddr_yellow.png-012cade876880f5b9523f0b7175ebdee.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
Loading…
Add table
Add a link
Reference in a new issue