its all coming together!
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6 changed files with 65 additions and 4 deletions
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@ -33,7 +33,12 @@ func _process(delta: float) -> void:
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offline_channel_cover.visible = channel_mode == Mode.Offline
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static_channel_cover.visible = channel_mode == Mode.Static
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func start_channel(scene : PackedScene):
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func start_channel():
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var new_scene = channel_scene.instantiate()
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game_viewport.add_child(new_scene)
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channel_mode = Mode.Online
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func start_specific_channel(scene : PackedScene):
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var new_scene = scene.instantiate()
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game_viewport.add_child(new_scene)
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channel_mode = Mode.Online
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