its all coming together!
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6 changed files with 65 additions and 4 deletions
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@ -6,25 +6,32 @@ enum Gamemode{
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}
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#mode settings
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@export var max_lives = 3
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@export var lives = 3
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@export var platformer_game : PackedScene
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@export var games : Array[PackedScene]
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@export var zoom_speed : float = 0.5
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@export_group("Channel Rules")
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@export var target_channels : float = 2.5
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@export var channel_growth_per_min : float = 4
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@export_group("Node References")
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@export var main_camera : Camera2D
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@export var outer_channels : Array[Channel]
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@export var main_channel : Channel
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var gamemode : Gamemode = Gamemode.Story #will be set by manager/menu option
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var zooming_out : bool = false
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var gameplay : bool = false # becomes true when the game starts
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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GameManager.zoom_out_signal.connect(zoom_out)
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GameManager.prepare.connect(get_ready)
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GameManager.gaming.connect(start_game)
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if(gamemode == Gamemode.Story):
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main_camera.zoom = Vector2(3.1,3.1)
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main_channel.start_channel(platformer_game)
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main_channel.start_specific_channel(platformer_game)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -34,6 +41,8 @@ func _process(delta: float) -> void:
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if(zooming_out):
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var zoom_amount : float = clampf(main_camera.zoom.x - delta * zoom_speed,1, 4 )
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main_camera.zoom = Vector2(zoom_amount,zoom_amount)
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if(gameplay):
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game_loop(delta)
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func zoom_out():
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zooming_out = true
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@ -41,3 +50,26 @@ func zoom_out():
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func get_ready():
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for channel in outer_channels:
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channel.channel_mode = channel.Mode.Static
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func start_game():
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gameplay = true
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func game_loop(delta : float):
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target_channels += channel_growth_per_min * (delta/60)
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var online_channels : Array[Channel]
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var offline_channels : Array[Channel]
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# sort all the channels into online and offline
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if main_channel.channel_mode == Channel.Mode.Online:
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online_channels.append(main_channel)
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else:
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online_channels.append(main_channel)
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for channel in outer_channels:
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if(channel.channel_mode == Channel.Mode.Online):
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online_channels.append(channel)
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else:
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offline_channels.append(channel)
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# if i need to switch a channel online, then pick one and run tis start channel method
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print("Online Channels: " + str(online_channels.size()))
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if(online_channels.size() < target_channels and offline_channels.size() > 0):
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var random_channel_number = randi_range(0, offline_channels.size()-1)
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offline_channels[random_channel_number].start_channel()
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