wea re cooking 🔥

This commit is contained in:
Tabby 2025-05-16 22:13:34 +10:00
parent 2b90112231
commit 34eb42616d
25 changed files with 247 additions and 77 deletions

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@ -0,0 +1,13 @@
extends Node
signal game_win
signal game_lose
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass

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uid://dld4egumb2u0o

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@ -1,6 +1,7 @@
[gd_scene load_steps=7 format=3 uid="uid://cnpyrh4c6a7cg"]
[gd_scene load_steps=8 format=3 uid="uid://cnpyrh4c6a7cg"]
[ext_resource type="Texture2D" uid="uid://diilj7xuttpqu" path="res://icon.svg" id="1_jfgig"]
[ext_resource type="Script" uid="uid://dld4egumb2u0o" path="res://games/bullet_hell/bullet_hell.gd" id="1_uvm3w"]
[ext_resource type="Script" uid="uid://c100m60xe4k3r" path="res://games/bullet_hell/bulletHellMovement.gd" id="1_x66ke"]
[sub_resource type="Gradient" id="Gradient_x66ke"]
@ -18,6 +19,7 @@ noise = SubResource("FastNoiseLite_uvm3w")
size = Vector2(38, 38)
[node name="BulletHell" type="Node"]
script = ExtResource("1_uvm3w")
[node name="TextureRect" type="TextureRect" parent="."]
anchors_preset = 15