wea re cooking 🔥
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parent
2b90112231
commit
34eb42616d
25 changed files with 247 additions and 77 deletions
13
games/bullet_hell/bullet_hell.gd
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13
games/bullet_hell/bullet_hell.gd
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@ -0,0 +1,13 @@
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extends Node
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signal game_win
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signal game_lose
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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1
games/bullet_hell/bullet_hell.gd.uid
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1
games/bullet_hell/bullet_hell.gd.uid
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uid://dld4egumb2u0o
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@ -1,6 +1,7 @@
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[gd_scene load_steps=7 format=3 uid="uid://cnpyrh4c6a7cg"]
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[gd_scene load_steps=8 format=3 uid="uid://cnpyrh4c6a7cg"]
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[ext_resource type="Texture2D" uid="uid://diilj7xuttpqu" path="res://icon.svg" id="1_jfgig"]
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[ext_resource type="Script" uid="uid://dld4egumb2u0o" path="res://games/bullet_hell/bullet_hell.gd" id="1_uvm3w"]
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[ext_resource type="Script" uid="uid://c100m60xe4k3r" path="res://games/bullet_hell/bulletHellMovement.gd" id="1_x66ke"]
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[sub_resource type="Gradient" id="Gradient_x66ke"]
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@ -18,6 +19,7 @@ noise = SubResource("FastNoiseLite_uvm3w")
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size = Vector2(38, 38)
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[node name="BulletHell" type="Node"]
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script = ExtResource("1_uvm3w")
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[node name="TextureRect" type="TextureRect" parent="."]
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anchors_preset = 15
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