wea re cooking 🔥
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2b90112231
commit
34eb42616d
25 changed files with 247 additions and 77 deletions
29
games/platformer/platformer.gd
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29
games/platformer/platformer.gd
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@ -0,0 +1,29 @@
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extends Node
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signal game_win
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signal game_lose
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@export_group("Node References")
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@export var score_label : Label
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@export var player : CharacterBody2D
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@export var skip_location : Marker2D
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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GameManager.skip_intro.connect(rec_skip_intro)
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GameManager.update_data.connect(update_ui)
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func update_ui(score : int, lives :int):
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score_label.text = str(score)
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func rec_skip_intro():
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#teleport player to doorway
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player.global_position = skip_location.global_position
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#maybe bring up an invis wall behind them but it doesnt matter
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pass
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1
games/platformer/platformer.gd.uid
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1
games/platformer/platformer.gd.uid
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@ -0,0 +1 @@
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uid://bs4keltwfbrrn
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@ -1,6 +1,7 @@
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[gd_scene load_steps=30 format=4 uid="uid://ckbyiwy0dxbsd"]
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[gd_scene load_steps=32 format=4 uid="uid://ckbyiwy0dxbsd"]
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[ext_resource type="Script" uid="uid://dqyddqx8xm0gw" path="res://games/platformer/player.gd" id="1_1wj3w"]
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[ext_resource type="Script" uid="uid://bs4keltwfbrrn" path="res://games/platformer/platformer.gd" id="1_mauky"]
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[ext_resource type="Texture2D" uid="uid://diilj7xuttpqu" path="res://icon.svg" id="1_oyf6i"]
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[ext_resource type="Texture2D" uid="uid://baf30tscdkl0i" path="res://sprites/tv_remote.png" id="2_7eu3u"]
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[ext_resource type="Texture2D" uid="uid://g5arxk4po7kw" path="res://sprites/platformer_lab_tile.png" id="3_84mot"]
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@ -57,6 +58,57 @@ size = Vector2(20, 150)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_cpnel"]
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[sub_resource type="Animation" id="Animation_yphhh"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("AnimationProps/TVRemote:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(40, 272)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("AnimationProps/TVRemote:frame")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [1]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("AnimationProps/TVRemote:rotation")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("AnimationProps/TVRemote:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="Animation" id="Animation_7gl5q"]
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resource_name = "trip"
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length = 0.8
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@ -109,57 +161,6 @@ tracks/3/keys = {
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"values": [false, true]
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}
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[sub_resource type="Animation" id="Animation_yphhh"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("AnimationProps/TVRemote:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector2(40, 272)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("AnimationProps/TVRemote:frame")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [1]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("AnimationProps/TVRemote:rotation")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("AnimationProps/TVRemote:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_mauky"]
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_data = {
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&"RESET": SubResource("Animation_yphhh"),
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@ -180,7 +181,15 @@ animations = [{
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"speed": 5.0
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}]
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[node name="Platformer" type="Node"]
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[sub_resource type="LabelSettings" id="LabelSettings_yphhh"]
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font_size = 86
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font_color = Color(1, 1, 1, 0.439216)
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[node name="Platformer" type="Node" node_paths=PackedStringArray("score_label", "player", "skip_location")]
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script = ExtResource("1_mauky")
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score_label = NodePath("Score")
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player = NodePath("Player")
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skip_location = NodePath("IntroSkipLocation")
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[node name="Parallax2D" type="Parallax2D" parent="."]
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scroll_scale = Vector2(0, 0)
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@ -306,8 +315,21 @@ move_speed = 1000.0
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position = Vector2(624, 152)
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open_pos_y = 152.0
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close_pos_y = 240.0
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open = false
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move_speed = 1000.0
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[node name="Score" type="Label" parent="."]
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offset_left = 208.0
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offset_top = 160.0
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offset_right = 432.0
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offset_bottom = 279.0
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text = "00"
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label_settings = SubResource("LabelSettings_yphhh")
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horizontal_alignment = 1
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[node name="IntroSkipLocation" type="Marker2D" parent="."]
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position = Vector2(-40, 256)
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[connection signal="area_entered" from="Player/hitbox" to="Player" method="_on_hitbox_area_entered"]
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[connection signal="area_entered" from="TheBitWhereYouTrip" to="TripAnimation" method="_on_the_bit_where_you_trip_area_entered"]
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[connection signal="area_entered" from="BrokenRemote" to="AnimationProps/TVRemote" method="_on_broken_remote_area_entered"]
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@ -6,16 +6,17 @@ func _process(delta: float) -> void:
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func start_specific_channel(scene : PackedScene):
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var new_scene = scene.instantiate()
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new_scene.game_win.connect(win_channel)
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new_scene.game_lose.connect(lose_channel)
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game_viewport.add_child(new_scene)
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channel_mode = Mode.Online
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func start_channel():
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var new_scene = channel_scene.instantiate()
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game_viewport.add_child(new_scene)
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channel_mode = Mode.Online
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start_specific_channel(channel_scene)
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func end_channel():
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channel_mode = Mode.Static
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modulate = Color.DIM_GRAY
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# TODO: a bunch of stuff here
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## bro what did you mean when you meant this T_T
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#game_viewport.get_child(0).queue_free()
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