wea re cooking 🔥

This commit is contained in:
Tabby 2025-05-16 22:13:34 +10:00
parent 2b90112231
commit 34eb42616d
25 changed files with 247 additions and 77 deletions

View file

@ -0,0 +1,29 @@
extends Node
signal game_win
signal game_lose
@export_group("Node References")
@export var score_label : Label
@export var player : CharacterBody2D
@export var skip_location : Marker2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
GameManager.skip_intro.connect(rec_skip_intro)
GameManager.update_data.connect(update_ui)
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
func update_ui(score : int, lives :int):
score_label.text = str(score)
func rec_skip_intro():
#teleport player to doorway
player.global_position = skip_location.global_position
#maybe bring up an invis wall behind them but it doesnt matter
pass