This commit is contained in:
Tabby 2025-05-14 19:53:34 +10:00
parent 1e233d40cf
commit 4f4e703886
11 changed files with 145 additions and 6 deletions

15
games/cam_follow.gd Normal file
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@ -0,0 +1,15 @@
extends Camera2D
class_name CamFollow
@export var target : Node2D
@export var following : bool = true
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if(following):
global_position = target.global_position

1
games/cam_follow.gd.uid Normal file
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@ -0,0 +1 @@
uid://c4vewqfmgu8ph

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@ -4,6 +4,9 @@ const offset_multiplier : float = 2
var float_offset : float
var starting_y : float
var elapsed : float
var realness : float = 0
var becoming_real : bool = false
@export var collider : CollisionShape2D
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
@ -15,3 +18,17 @@ func _process(delta: float) -> void:
elapsed += delta
float_offset = sin(elapsed * offset_multiplier)
position.y = starting_y + float_offset
collider.disabled = realness < 0.1
modulate = Color(1,1,1,realness)
if(becoming_real):
realness = clampf(realness + delta, 0 , 1)
else:
realness = clampf(realness - delta, 0 , 1)
#if(Input.is_action_just_pressed("ui_left")):
#becoming_real = !becoming_real
func fade_out():
becoming_real = false
func fade_in():
becoming_real = true

View file

@ -6,8 +6,9 @@
[sub_resource type="RectangleShape2D" id="RectangleShape2D_x2rtd"]
size = Vector2(96, 8)
[node name="LabPlatformer" type="AnimatableBody2D"]
[node name="LabPlatformer" type="AnimatableBody2D" node_paths=PackedStringArray("collider")]
script = ExtResource("1_y0tou")
collider = NodePath("CollisionShape2D")
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(2, 2)

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@ -1,9 +1,11 @@
[gd_scene load_steps=11 format=4 uid="uid://ckbyiwy0dxbsd"]
[gd_scene load_steps=15 format=4 uid="uid://ckbyiwy0dxbsd"]
[ext_resource type="Script" uid="uid://dqyddqx8xm0gw" path="res://games/platformer/player.gd" id="1_1wj3w"]
[ext_resource type="Texture2D" uid="uid://diilj7xuttpqu" path="res://icon.svg" id="1_oyf6i"]
[ext_resource type="Texture2D" uid="uid://g5arxk4po7kw" path="res://sprites/platformer_lab_tile.png" id="3_84mot"]
[ext_resource type="PackedScene" uid="uid://q3wdnawp7n63" path="res://games/platformer/lab_platform.tscn" id="4_w58m1"]
[ext_resource type="Script" uid="uid://43jxroyergh0" path="res://games/platformer/platformerCam.gd" id="5_x2rtd"]
[ext_resource type="Texture2D" uid="uid://dyjxtuapxfiip" path="res://sprites/box.png" id="6_02uuf"]
[sub_resource type="Gradient" id="Gradient_1wj3w"]
offsets = PackedFloat32Array(0.0209205, 1)
@ -11,11 +13,16 @@ colors = PackedColorArray(0.241156, 0.241156, 0.241156, 1, 0.462291, 0.462291, 0
[sub_resource type="GradientTexture2D" id="GradientTexture2D_84mot"]
gradient = SubResource("Gradient_1wj3w")
width = 300
height = 180
fill_from = Vector2(1, 1)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_oyf6i"]
size = Vector2(32, 32)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_02uuf"]
size = Vector2(32, 32)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_1wj3w"]
size = Vector2(608, 46)
@ -28,18 +35,28 @@ texture = ExtResource("3_84mot")
physics_layer_0/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_w58m1")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_86tx6"]
size = Vector2(32, 32)
[node name="Platformer" type="Node"]
[node name="TextureRect" type="TextureRect" parent="."]
[node name="Parallax2D" type="Parallax2D" parent="."]
scroll_scale = Vector2(0, 0)
[node name="TextureRect" type="TextureRect" parent="Parallax2D"]
z_index = -6
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = 320.0
offset_bottom = 180.0
grow_horizontal = 2
grow_vertical = 2
scale = Vector2(2, 2)
texture = SubResource("GradientTexture2D_84mot")
[node name="Player" type="CharacterBody2D" parent="."]
position = Vector2(124, 155)
position = Vector2(-976, 272)
script = ExtResource("1_1wj3w")
[node name="Sprite2D" type="Sprite2D" parent="Player"]
@ -49,6 +66,12 @@ texture = ExtResource("1_oyf6i")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
shape = SubResource("RectangleShape2D_oyf6i")
[node name="hitbox" type="Area2D" parent="Player"]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player/hitbox"]
shape = SubResource("RectangleShape2D_02uuf")
debug_color = Color(5.29438e-07, 0.629247, 0.48448, 0.42)
[node name="StaticBody2D" type="StaticBody2D" parent="."]
position = Vector2(319, 344)
@ -57,7 +80,7 @@ shape = SubResource("RectangleShape2D_1wj3w")
[node name="TileMapLayer" type="TileMapLayer" parent="."]
scale = Vector2(2, 2)
tile_map_data = PackedByteArray("AAAAAAkAAAAAAAAAAAABAAkAAAAAAAAAAAACAAkAAAAAAAAAAAADAAkAAAAAAAAAAAAEAAkAAAAAAAAAAAAFAAkAAAAAAAAAAAAGAAkAAAAAAAAAAAAHAAkAAAAAAAAAAAAIAAkAAAAAAAAAAAAJAAkAAAAAAAAAAAAKAAkAAAAAAAAAAAALAAkAAAAAAAAAAAAMAAkAAAAAAAAAAAANAAkAAAAAAAAAAAAOAAkAAAAAAAAAAAAPAAkAAAAAAAAAAAAQAAkAAAAAAAAAAAARAAkAAAAAAAAAAAASAAkAAAAAAAAAAAATAAkAAAAAAAAAAAATAAoAAAAAAAAAAAATAAsAAAAAAAAAAAASAAsAAAAAAAAAAAARAAsAAAAAAAAAAAAQAAsAAAAAAAAAAAAPAAsAAAAAAAAAAAAOAAsAAAAAAAAAAAANAAsAAAAAAAAAAAAMAAsAAAAAAAAAAAALAAsAAAAAAAAAAAAKAAsAAAAAAAAAAAAJAAsAAAAAAAAAAAAIAAsAAAAAAAAAAAAHAAsAAAAAAAAAAAAGAAsAAAAAAAAAAAAFAAsAAAAAAAAAAAAEAAsAAAAAAAAAAAADAAsAAAAAAAAAAAACAAsAAAAAAAAAAAABAAsAAAAAAAAAAAABAAoAAAAAAAAAAAAAAAoAAAAAAAAAAAAAAAsAAAAAAAAAAAACAAoAAAAAAAAAAAADAAoAAAAAAAAAAAAEAAoAAAAAAAAAAAAFAAoAAAAAAAAAAAAGAAoAAAAAAAAAAAAHAAoAAAAAAAAAAAAIAAoAAAAAAAAAAAAJAAoAAAAAAAAAAAAKAAoAAAAAAAAAAAALAAoAAAAAAAAAAAAMAAoAAAAAAAAAAAANAAoAAAAAAAAAAAAOAAoAAAAAAAAAAAAPAAoAAAAAAAAAAAAQAAoAAAAAAAAAAAARAAoAAAAAAAAAAAASAAoAAAAAAAAAAAAAAAgAAAAAAAAAAAAAAAcAAAAAAAAAAAAAAAYAAAAAAAAAAAAAAAUAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAMAAAAAAAAAAAAAAAIAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAACAAAAAAAAAAAAAAADAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAFAAAAAAAAAAAAAAAGAAAAAAAAAAAAAAAHAAAAAAAAAAAAAAAIAAAAAAAAAAAAAAAJAAAAAAAAAAAAAAAKAAAAAAAAAAAAAAALAAAAAAAAAAAAAAAMAAAAAAAAAAAAAAANAAAAAAAAAAAAAAAOAAAAAAAAAAAAAAAPAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAARAAAAAAAAAAAAAAASAAAAAAAAAAAAAAATAAAAAAAAAAAAAAATAAEAAAAAAAAAAAATAAIAAAAAAAAAAAATAAMAAAAAAAAAAAATAAQAAAAAAAAAAAATAAUAAAAAAAAAAAATAAYAAAAAAAAAAAATAAcAAAAAAAAAAAATAAgAAAAAAAAAAAA=")
tile_map_data = PackedByteArray("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")
tile_set = SubResource("TileSet_x2rtd")
[node name="LabPlatformer" parent="." instance=ExtResource("4_w58m1")]
@ -71,3 +94,20 @@ position = Vector2(368, 112)
[node name="LabPlatformer4" parent="." instance=ExtResource("4_w58m1")]
position = Vector2(240, 112)
[node name="Camera2D" type="Camera2D" parent="." node_paths=PackedStringArray("target")]
position = Vector2(-976, 180)
position_smoothing_enabled = true
script = ExtResource("5_x2rtd")
target = NodePath("../Player")
[node name="Box" type="Area2D" parent="."]
position = Vector2(-672, 272)
[node name="Sprite2D" type="Sprite2D" parent="Box"]
texture = ExtResource("6_02uuf")
[node name="CollisionShape2D" type="CollisionShape2D" parent="Box"]
shape = SubResource("RectangleShape2D_86tx6")
[connection signal="area_entered" from="Player/hitbox" to="Player" method="_on_hitbox_area_entered"]

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@ -0,0 +1,23 @@
extends Camera2D
@export var target : Node2D
@export var following : bool = true
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if(following):
global_position.x = target.global_position.x
if(Input.is_action_just_pressed("ui_right")):
start_arena_cam()
pass
func start_arena_cam():
print("weh!")
following = false
position = Vector2(320,180)
#offset = Vector2(0,0)

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@ -0,0 +1 @@
uid://43jxroyergh0

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@ -5,7 +5,7 @@ extends CharacterBody2D
@export var JUMP_VELOCITY = -450.0
func _physics_process(delta: float) -> void:
func _process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
@ -23,3 +23,10 @@ func _physics_process(delta: float) -> void:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
func _on_hitbox_area_entered(area: Area2D) -> void:
#box event
#laser event
#sticky tape event
pass # Replace with function body.

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sprites/box.pdn Normal file

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sprites/box.png Normal file

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Width:  |  Height:  |  Size: 439 B

34
sprites/box.png.import Normal file
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@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dyjxtuapxfiip"
path="res://.godot/imported/box.png-88e8c9a9152bfabd2b270e3db2186223.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/box.png"
dest_files=["res://.godot/imported/box.png-88e8c9a9152bfabd2b270e3db2186223.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1