game loop and restarting complete
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4 changed files with 107 additions and 15 deletions
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@ -11,6 +11,7 @@ var becoming_real : bool = false
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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GameManager.gaming.connect(fade_in)
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GameManager.game_over.connect(fade_out)
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starting_y = position.y
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