time to rest, ill get to sleep and then cook tomorrow

This commit is contained in:
Tabby 2025-05-16 23:28:32 +10:00
parent df9ad93a43
commit 892b22ce6b
5 changed files with 27 additions and 7 deletions

View file

@ -15,7 +15,7 @@ var current_number : int
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
pick_new_number()
# Called every frame. 'delta' is the elapsed time since the previous frame.

View file

@ -41,8 +41,7 @@ func enter_letter(letter : String):
var randomPixel : int = randi_range(0,pixels.size()-1)
pixels[randomPixel].deactivate()
if count_activated():
pass
#winner
game_win.emit()
func count_activated() -> bool:
var count : int = 0
@ -59,7 +58,7 @@ func _process(delta: float) -> void:
current_time -= delta
timer_progress.value = current_time/time_limit
if current_time <= 0:
pass
game_lose.emit()
#loser
if Input.is_action_just_pressed("crafting_e"):

View file

@ -3,13 +3,23 @@ extends Node
signal game_win
signal game_lose
@export var note_frequency : float = 2
@export var win_amount : int = 5
@export var note_frequency : float = 3
@export var paths : Array[Node2D]
var next_note : float = 99
@export_group("Node References")
@export var combo_label : Label
var score: int = 0
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
next_note = note_frequency
for path in paths:
path.note_hit.connect(hit_note)
path.note_miss.connect(miss_note)
# Called every frame. 'delta' is the elapsed time since the previous frame.
@ -33,3 +43,11 @@ func spawn_note():
func detect_hit(lane : int):
paths[lane].check_hit()
func hit_note():
score += 1
if score >= win_amount:
game_win.emit()
func miss_note():
game_lose.emit()