time to rest, ill get to sleep and then cook tomorrow
This commit is contained in:
parent
df9ad93a43
commit
892b22ce6b
5 changed files with 27 additions and 7 deletions
|
|
@ -15,7 +15,7 @@ var current_number : int
|
|||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
pass # Replace with function body.
|
||||
pick_new_number()
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
|
|
|
|||
|
|
@ -41,8 +41,7 @@ func enter_letter(letter : String):
|
|||
var randomPixel : int = randi_range(0,pixels.size()-1)
|
||||
pixels[randomPixel].deactivate()
|
||||
if count_activated():
|
||||
pass
|
||||
#winner
|
||||
game_win.emit()
|
||||
|
||||
func count_activated() -> bool:
|
||||
var count : int = 0
|
||||
|
|
@ -59,7 +58,7 @@ func _process(delta: float) -> void:
|
|||
current_time -= delta
|
||||
timer_progress.value = current_time/time_limit
|
||||
if current_time <= 0:
|
||||
pass
|
||||
game_lose.emit()
|
||||
#loser
|
||||
|
||||
if Input.is_action_just_pressed("crafting_e"):
|
||||
|
|
|
|||
|
|
@ -3,13 +3,23 @@ extends Node
|
|||
signal game_win
|
||||
signal game_lose
|
||||
|
||||
@export var note_frequency : float = 2
|
||||
@export var win_amount : int = 5
|
||||
@export var note_frequency : float = 3
|
||||
@export var paths : Array[Node2D]
|
||||
var next_note : float = 99
|
||||
|
||||
|
||||
@export_group("Node References")
|
||||
@export var combo_label : Label
|
||||
|
||||
var score: int = 0
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
next_note = note_frequency
|
||||
for path in paths:
|
||||
path.note_hit.connect(hit_note)
|
||||
path.note_miss.connect(miss_note)
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
|
|
@ -33,3 +43,11 @@ func spawn_note():
|
|||
|
||||
func detect_hit(lane : int):
|
||||
paths[lane].check_hit()
|
||||
|
||||
func hit_note():
|
||||
score += 1
|
||||
if score >= win_amount:
|
||||
game_win.emit()
|
||||
|
||||
func miss_note():
|
||||
game_lose.emit()
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue