working on intro
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31 changed files with 497 additions and 23 deletions
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@ -1,31 +1,38 @@
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extends CharacterBody2D
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signal remote_get
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@export var SPEED = 200.0
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@export var JUMP_VELOCITY = -450.0
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var controls_enabled : bool = true
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func _process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Handle jump.
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if Input.is_action_just_pressed("platformer_jump") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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if(controls_enabled):
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# Handle jump.
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if Input.is_action_just_pressed("platformer_jump") and is_on_floor():
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velocity.y = JUMP_VELOCITY
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_axis("platformer_left", "platformer_right")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var direction := Input.get_axis("platformer_left", "platformer_right")
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if direction:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide()
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func _on_hitbox_area_entered(area: Area2D) -> void:
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#print(area.name)
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if(area.name == "Box"):
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GameManager.play_zoom_out()
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#box event
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#laser event
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#sticky tape event
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