working on intro

This commit is contained in:
Tabby 2025-05-15 14:35:32 +10:00
parent 4f4e703886
commit 8be34b6c12
31 changed files with 497 additions and 23 deletions

View file

@ -1,31 +1,38 @@
extends CharacterBody2D
signal remote_get
@export var SPEED = 200.0
@export var JUMP_VELOCITY = -450.0
var controls_enabled : bool = true
func _process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
# Handle jump.
if Input.is_action_just_pressed("platformer_jump") and is_on_floor():
velocity.y = JUMP_VELOCITY
if(controls_enabled):
# Handle jump.
if Input.is_action_just_pressed("platformer_jump") and is_on_floor():
velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("platformer_left", "platformer_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("platformer_left", "platformer_right")
if direction:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
func _on_hitbox_area_entered(area: Area2D) -> void:
#print(area.name)
if(area.name == "Box"):
GameManager.play_zoom_out()
#box event
#laser event
#sticky tape event