i think the asteroids, bullet hell insta win/lose +bullet hell out of bounds bug are fixed

This commit is contained in:
Tabby 2025-05-18 10:32:25 +10:00
parent ebf3b2ee4c
commit 8de322825c
6 changed files with 45 additions and 6 deletions

View file

@ -15,6 +15,7 @@ enum Mode{
@export var dead_channel : bool # mark channel as disabled so game logic doesnt try to switch it on
@export var win_result_tex : Texture
@export var lose_result_tex : Texture
@export var result_display_time : float = 2
@export_group("Node References")
@export var offline_channel_cover : TextureRect
@export var static_channel_cover : TextureRect
@ -65,13 +66,13 @@ func make_offline():
func win_channel():
GameManager.channel_win.emit()
result_cover.texture = win_result_tex
result_realness = 2
result_realness = result_display_time
win_player.play()
end_channel()
func lose_channel():
GameManager.channel_lose.emit()
result_cover.texture = lose_result_tex
result_realness = 2
result_realness = result_display_time
lose_player.play()
end_channel()