i think the asteroids, bullet hell insta win/lose +bullet hell out of bounds bug are fixed
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6 changed files with 45 additions and 6 deletions
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@ -34,7 +34,7 @@ func spawn_new_asteroid():
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newAsteroid.global_position = asteroid_spawns[randSpawn].global_position
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newAsteroid.target_pos = player.global_position
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#newBullet.heading = -newBullet.global_position.normalized()
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get_parent().add_child(newAsteroid)
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add_child(newAsteroid)
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func _on_area_2d_area_entered(area: Area2D) -> void:
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