From c000461fd65907c359704f06304a545acab04ffb Mon Sep 17 00:00:00 2001 From: Tabby <41929769+tabby-cat-nya@users.noreply.github.com> Date: Sat, 17 May 2025 17:20:23 +1000 Subject: [PATCH] bullet hell, asteroid and reaction done,. i think ill drop space invaders , 40 minutes left --- bugs.md | 7 ++- games/asteroids/asteroid.gd | 20 +++++++ games/asteroids/asteroid.gd.uid | 1 + games/asteroids/asteroid.tscn | 22 +++++++ games/asteroids/asteroids.gd | 33 ++++++++++- games/asteroids/asteroids.tscn | 46 ++++++++++++++- games/asteroids/bullet.tscn | 2 + games/bullet_hell/bulletHellMovement.gd | 4 +- games/bullet_hell/bullet_hell.gd | 33 ++++++++++- games/bullet_hell/bullet_hell.tscn | 74 ++++++++++++++++++++++-- games/bullet_hell/hellBullet.tscn | 17 ++++++ games/bullet_hell/hell_bullet.gd | 14 +++++ games/bullet_hell/hell_bullet.gd.uid | 1 + games/crafting/crafting.gd | 8 ++- games/crafting/crafting.tscn | 2 +- games/reaction/reaction.gd | 10 +++- games/reaction/reaction.tscn | 4 +- sprites/asteroid.png | Bin 0 -> 2864 bytes sprites/asteroid.png.import | 34 +++++++++++ sprites/bombGuy.png | Bin 0 -> 447 bytes sprites/bombGuy.png.import | 34 +++++++++++ sprites/hellBullet.png | Bin 0 -> 452 bytes sprites/hellBullet.png.import | 34 +++++++++++ 23 files changed, 377 insertions(+), 23 deletions(-) create mode 100644 games/asteroids/asteroid.gd create mode 100644 games/asteroids/asteroid.gd.uid create mode 100644 games/asteroids/asteroid.tscn create mode 100644 games/bullet_hell/hellBullet.tscn create mode 100644 games/bullet_hell/hell_bullet.gd create mode 100644 games/bullet_hell/hell_bullet.gd.uid create mode 100644 sprites/asteroid.png create mode 100644 sprites/asteroid.png.import create mode 100644 sprites/bombGuy.png create mode 100644 sprites/bombGuy.png.import create mode 100644 sprites/hellBullet.png create mode 100644 sprites/hellBullet.png.import diff --git a/bugs.md b/bugs.md index 5a5585e..09c1981 100644 --- a/bugs.md +++ b/bugs.md @@ -1,7 +1,7 @@ # Games - [x] Finish Platformer - [ ] Finish Space Invaders -- [ ] Finish Bullet Hell +- [x] Finish Bullet Hell - [x] Finish Bomb Defusal - [x] Finish DDR - [ ] Finish Asteroids @@ -14,8 +14,8 @@ - [x] lasers not appearing - [x] only 1 lane getting warning - [x] platformer works once but having trouble getting it to replay -- [ ] menu credits -- [ ] menu exit? (not visible in web build) +- [x] menu credits +- [x] menu exit? (not visible in web build) - [x] still need a player!!! (make it the cat from catdash?) ## Publishing @@ -39,3 +39,4 @@ - [ ] win sound - [ ] lose sound - [ ] kanes zoom out sound +- [ ] music - electronic msuic? diff --git a/games/asteroids/asteroid.gd b/games/asteroids/asteroid.gd new file mode 100644 index 0000000..feba8a0 --- /dev/null +++ b/games/asteroids/asteroid.gd @@ -0,0 +1,20 @@ +extends Area2D + +var speed : float = 50 +var target_pos : Vector2 +@export var sprite : Sprite2D +var spin_speed : float = 50 + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + sprite.rotation_degrees += spin_speed * delta + global_position = global_position.move_toward(target_pos, delta * speed) + + +func _on_area_entered(area: Area2D) -> void: + queue_free() diff --git a/games/asteroids/asteroid.gd.uid b/games/asteroids/asteroid.gd.uid new file mode 100644 index 0000000..fb71ba7 --- /dev/null +++ b/games/asteroids/asteroid.gd.uid @@ -0,0 +1 @@ +uid://dculqxasbgkte diff --git a/games/asteroids/asteroid.tscn b/games/asteroids/asteroid.tscn new file mode 100644 index 0000000..4cfe0db --- /dev/null +++ b/games/asteroids/asteroid.tscn @@ -0,0 +1,22 @@ +[gd_scene load_steps=4 format=3 uid="uid://chwuh2bbilfn1"] + +[ext_resource type="Texture2D" uid="uid://b0sii6paqk3gm" path="res://sprites/asteroid.png" id="1_7d121"] +[ext_resource type="Script" uid="uid://dculqxasbgkte" path="res://games/asteroids/asteroid.gd" id="1_aye07"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_7d121"] +radius = 46.0435 + +[node name="Asteroid" type="Area2D" node_paths=PackedStringArray("sprite")] +collision_mask = 2 +script = ExtResource("1_aye07") +sprite = NodePath("Sprite2D") + +[node name="Sprite2D" type="Sprite2D" parent="."] +position = Vector2(0, -2) +scale = Vector2(0.3, 0.3) +texture = ExtResource("1_7d121") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_7d121") + +[connection signal="area_entered" from="." to="." method="_on_area_entered"] diff --git a/games/asteroids/asteroids.gd b/games/asteroids/asteroids.gd index a679519..fe80d47 100644 --- a/games/asteroids/asteroids.gd +++ b/games/asteroids/asteroids.gd @@ -3,11 +3,40 @@ extends Node signal game_win signal game_lose +@export var asteroid_spawns : Array[Node2D] +@export var win_progress : ProgressBar +@export var win_time : float = 15 +var alive_time : float =0 +@export var spawn_time : float = 3 +@export var player : Node2D +var timer : float + # Called when the node enters the scene tree for the first time. func _ready() -> void: - pass # Replace with function body. + timer = spawn_time # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: - pass + win_progress.value = alive_time/win_time + timer -= delta + alive_time += delta + if timer <0: + spawn_new_asteroid() + timer = spawn_time + if alive_time >= win_time: + print("Asteroid win") + game_win.emit() + +func spawn_new_asteroid(): + var newAsteroid : Node2D = load("res://games/asteroids/asteroid.tscn").instantiate() + var randSpawn : int = randi_range(0,3) + newAsteroid.global_position = asteroid_spawns[randSpawn].global_position + newAsteroid.target_pos = player.global_position + #newBullet.heading = -newBullet.global_position.normalized() + get_parent().add_child(newAsteroid) + + +func _on_area_2d_area_entered(area: Area2D) -> void: + print("Asteroid lose") + game_lose.emit() diff --git a/games/asteroids/asteroids.tscn b/games/asteroids/asteroids.tscn index 1c212e8..0a999d9 100644 --- a/games/asteroids/asteroids.tscn +++ b/games/asteroids/asteroids.tscn @@ -1,4 +1,4 @@ -[gd_scene load_steps=8 format=3 uid="uid://bw1hhx7lyfonr"] +[gd_scene load_steps=9 format=3 uid="uid://bw1hhx7lyfonr"] [ext_resource type="Script" uid="uid://brih2jftm2tsa" path="res://games/asteroids/ship_controller.gd" id="1_6dc0m"] [ext_resource type="Script" uid="uid://carkc2diu0xwd" path="res://games/asteroids/asteroids.gd" id="1_j0tb1"] @@ -20,8 +20,14 @@ noise = SubResource("FastNoiseLite_j0tb1") [sub_resource type="CircleShape2D" id="CircleShape2D_dtqgl"] radius = 26.0192 -[node name="Asteroids" type="Node"] +[sub_resource type="CircleShape2D" id="CircleShape2D_j0tb1"] +radius = 26.0192 + +[node name="Asteroids" type="Node" node_paths=PackedStringArray("asteroid_spawns", "win_progress", "player")] script = ExtResource("1_j0tb1") +asteroid_spawns = [NodePath("Spawns/SpawnPoint"), NodePath("Spawns/SpawnPoint2"), NodePath("Spawns/SpawnPoint3"), NodePath("Spawns/SpawnPoint4")] +win_progress = NodePath("ProgressBar") +player = NodePath("Ship") [node name="TextureRect" type="TextureRect" parent="."] anchors_preset = 15 @@ -52,3 +58,39 @@ position = Vector2(30, 0) [node name="BulletGoal" type="Marker2D" parent="Ship"] position = Vector2(459, 0) + +[node name="Area2D" type="Area2D" parent="Ship"] + +[node name="CollisionShape2D" type="CollisionShape2D" parent="Ship/Area2D"] +shape = SubResource("CircleShape2D_j0tb1") + +[node name="Spawns" type="Node2D" parent="."] + +[node name="SpawnPoint" type="Marker2D" parent="Spawns"] +position = Vector2(-92, -85) + +[node name="SpawnPoint2" type="Marker2D" parent="Spawns"] +position = Vector2(724, -92) + +[node name="SpawnPoint3" type="Marker2D" parent="Spawns"] +position = Vector2(742, 445) + +[node name="SpawnPoint4" type="Marker2D" parent="Spawns"] +position = Vector2(-108, 435) + +[node name="ProgressBar" type="ProgressBar" parent="."] +modulate = Color(0, 1, 0, 1) +custom_minimum_size = Vector2(32, 0) +anchors_preset = 11 +anchor_left = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = -4.0 +grow_horizontal = 0 +grow_vertical = 2 +max_value = 1.0 +step = 0.0 +fill_mode = 3 +show_percentage = false + +[connection signal="area_entered" from="Ship/Area2D" to="." method="_on_area_2d_area_entered"] diff --git a/games/asteroids/bullet.tscn b/games/asteroids/bullet.tscn index b48ec3b..b3b8483 100644 --- a/games/asteroids/bullet.tscn +++ b/games/asteroids/bullet.tscn @@ -7,6 +7,8 @@ radius = 7.0 [node name="Bullet" type="Area2D"] +collision_layer = 2 +collision_mask = 3 script = ExtResource("1_hy4j0") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] diff --git a/games/bullet_hell/bulletHellMovement.gd b/games/bullet_hell/bulletHellMovement.gd index f47d84e..c15a1ca 100644 --- a/games/bullet_hell/bulletHellMovement.gd +++ b/games/bullet_hell/bulletHellMovement.gd @@ -1,8 +1,8 @@ extends CharacterBody2D -const SPEED = 300.0 -const JUMP_VELOCITY = -400.0 +const SPEED = 200.0 +#const JUMP_VELOCITY = -400.0 func _physics_process(delta: float) -> void: diff --git a/games/bullet_hell/bullet_hell.gd b/games/bullet_hell/bullet_hell.gd index a679519..2a31598 100644 --- a/games/bullet_hell/bullet_hell.gd +++ b/games/bullet_hell/bullet_hell.gd @@ -3,11 +3,42 @@ extends Node signal game_win signal game_lose +@export var spawn_delay : float = 1.5 +@export var win_time : float = 15 +@export_group("Node References") +@export var spawn_line : Path2D +@export var follow_line : PathFollow2D +@export var win_progress : ProgressBar + +var spawn_timer : float = 5 +var alive_time : float = 0 + # Called when the node enters the scene tree for the first time. func _ready() -> void: + spawn_timer = spawn_delay + pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: - pass + spawn_timer -= delta + alive_time += delta + win_progress.value = alive_time/win_time + if spawn_timer <= 0: + spawn_timer = spawn_delay + spawn_new_bullet() + if alive_time> win_time: + game_win.emit() + + +func spawn_new_bullet(): + var newBullet : Node2D = load("res://games/bullet_hell/hellBullet.tscn").instantiate() + follow_line.progress_ratio = randf() + newBullet.global_position = follow_line.global_position + #newBullet.heading = -newBullet.global_position.normalized() + get_parent().add_child(newBullet) + + +func _on_hitbox_area_entered(area: Area2D) -> void: + game_lose.emit() diff --git a/games/bullet_hell/bullet_hell.tscn b/games/bullet_hell/bullet_hell.tscn index a81b09b..1a77aef 100644 --- a/games/bullet_hell/bullet_hell.tscn +++ b/games/bullet_hell/bullet_hell.tscn @@ -1,8 +1,8 @@ -[gd_scene load_steps=8 format=3 uid="uid://cnpyrh4c6a7cg"] +[gd_scene load_steps=11 format=3 uid="uid://cnpyrh4c6a7cg"] -[ext_resource type="Texture2D" uid="uid://diilj7xuttpqu" path="res://icon.svg" id="1_jfgig"] [ext_resource type="Script" uid="uid://dld4egumb2u0o" path="res://games/bullet_hell/bullet_hell.gd" id="1_uvm3w"] [ext_resource type="Script" uid="uid://c100m60xe4k3r" path="res://games/bullet_hell/bulletHellMovement.gd" id="1_x66ke"] +[ext_resource type="Texture2D" uid="uid://dyeqeyvksc8xh" path="res://sprites/bombGuy.png" id="3_uvm3w"] [sub_resource type="Gradient" id="Gradient_x66ke"] colors = PackedColorArray(0.552941, 0, 0, 1, 1, 0.513875, 0.319104, 1) @@ -18,10 +18,26 @@ noise = SubResource("FastNoiseLite_uvm3w") [sub_resource type="RectangleShape2D" id="RectangleShape2D_jfgig"] size = Vector2(38, 38) -[node name="BulletHell" type="Node"] +[sub_resource type="CircleShape2D" id="CircleShape2D_4njol"] +radius = 21.0 + +[sub_resource type="Curve2D" id="Curve2D_uvm3w"] +_data = { +"points": PackedVector2Array(0, 0, 0, 0, 0, 0, 0, 0, 400, 0, 0, 360) +} +point_count = 2 + +[sub_resource type="LabelSettings" id="LabelSettings_uvm3w"] +font_size = 46 + +[node name="BulletHell" type="Node" node_paths=PackedStringArray("spawn_line", "follow_line", "win_progress")] script = ExtResource("1_uvm3w") +spawn_line = NodePath("Path2D") +follow_line = NodePath("Path2D/PathFollow2D") +win_progress = NodePath("ProgressBar") [node name="TextureRect" type="TextureRect" parent="."] +z_index = -2 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 @@ -35,8 +51,56 @@ motion_mode = 1 script = ExtResource("1_x66ke") [node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"] +visible = false shape = SubResource("RectangleShape2D_jfgig") [node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"] -scale = Vector2(0.3, 0.3) -texture = ExtResource("1_jfgig") +scale = Vector2(3, 3) +texture = ExtResource("3_uvm3w") + +[node name="hitbox" type="Area2D" parent="CharacterBody2D"] + +[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D/hitbox"] +position = Vector2(0, -3) +shape = SubResource("CircleShape2D_4njol") + +[node name="Path2D" type="Path2D" parent="."] +position = Vector2(-19, 0) +curve = SubResource("Curve2D_uvm3w") + +[node name="PathFollow2D" type="PathFollow2D" parent="Path2D"] +rotation = 1.5708 + +[node name="ProgressBar" type="ProgressBar" parent="."] +modulate = Color(0, 1, 0, 1) +custom_minimum_size = Vector2(32, 0) +anchors_preset = 11 +anchor_left = 1.0 +anchor_right = 1.0 +anchor_bottom = 1.0 +offset_left = -4.0 +grow_horizontal = 0 +grow_vertical = 2 +max_value = 1.0 +step = 0.0 +value = 0.335 +fill_mode = 3 +show_percentage = false + +[node name="Label" type="Label" parent="."] +z_index = -1 +anchors_preset = 7 +anchor_left = 0.5 +anchor_top = 1.0 +anchor_right = 0.5 +anchor_bottom = 1.0 +offset_left = -180.0 +offset_top = -75.0 +offset_right = 180.0 +offset_bottom = -11.0 +grow_horizontal = 2 +grow_vertical = 0 +text = "Dodge with IJKL!" +label_settings = SubResource("LabelSettings_uvm3w") + +[connection signal="area_entered" from="CharacterBody2D/hitbox" to="." method="_on_hitbox_area_entered"] diff --git a/games/bullet_hell/hellBullet.tscn b/games/bullet_hell/hellBullet.tscn new file mode 100644 index 0000000..f8a709f --- /dev/null +++ b/games/bullet_hell/hellBullet.tscn @@ -0,0 +1,17 @@ +[gd_scene load_steps=4 format=3 uid="uid://4gv3dbn62dys"] + +[ext_resource type="Script" uid="uid://bkytaq1jg8ntg" path="res://games/bullet_hell/hell_bullet.gd" id="1_733pn"] +[ext_resource type="Texture2D" uid="uid://coo7nbsgvj4m4" path="res://sprites/hellBullet.png" id="1_eotlb"] + +[sub_resource type="CircleShape2D" id="CircleShape2D_eotlb"] +radius = 16.0312 + +[node name="HellBullet" type="Area2D"] +script = ExtResource("1_733pn") + +[node name="Sprite2D" type="Sprite2D" parent="."] +scale = Vector2(2, 2) +texture = ExtResource("1_eotlb") + +[node name="CollisionShape2D" type="CollisionShape2D" parent="."] +shape = SubResource("CircleShape2D_eotlb") diff --git a/games/bullet_hell/hell_bullet.gd b/games/bullet_hell/hell_bullet.gd new file mode 100644 index 0000000..ea066ae --- /dev/null +++ b/games/bullet_hell/hell_bullet.gd @@ -0,0 +1,14 @@ +extends Area2D + +var lifetime : float = 15 +var speed : float = 80 + + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + position.x += delta * speed diff --git a/games/bullet_hell/hell_bullet.gd.uid b/games/bullet_hell/hell_bullet.gd.uid new file mode 100644 index 0000000..f9c77f0 --- /dev/null +++ b/games/bullet_hell/hell_bullet.gd.uid @@ -0,0 +1 @@ +uid://bkytaq1jg8ntg diff --git a/games/crafting/crafting.gd b/games/crafting/crafting.gd index f93a557..b0d09fd 100644 --- a/games/crafting/crafting.gd +++ b/games/crafting/crafting.gd @@ -4,7 +4,8 @@ signal game_win signal game_lose @export var keys : Array[String] -@export var time_limit : float = 25 +@export var time_limit : float = 20 +@export var pixel_count : int = 16 @export_group("Node References") @export var pixel_grid : GridContainer @@ -12,6 +13,7 @@ signal game_lose var pixels : Array[Control] var current_time : float = 25 + # Called when the node enters the scene tree for the first time. func _ready() -> void: create_pixels() @@ -19,7 +21,7 @@ func _ready() -> void: pass # Replace with function body. func create_pixels(): - for i in range(25): + for i in range(pixel_count): var newPixel = load("res://games/crafting/pixel.tscn").instantiate() var randomKey = randi_range(0,keys.size()-1) newPixel.key = keys[randomKey] @@ -48,7 +50,7 @@ func count_activated() -> bool: for pixel in pixels: if pixel.activated: count += 1 - if count == 25: + if count == pixel_count: return true else: return false diff --git a/games/crafting/crafting.tscn b/games/crafting/crafting.tscn index 069b453..77630e2 100644 --- a/games/crafting/crafting.tscn +++ b/games/crafting/crafting.tscn @@ -59,7 +59,7 @@ layout_mode = 2 [node name="GridContainer" type="GridContainer" parent="CenterContainer/VBoxContainer"] layout_mode = 2 -columns = 5 +columns = 4 [node name="Timer" type="ProgressBar" parent="CenterContainer/VBoxContainer"] visible = false diff --git a/games/reaction/reaction.gd b/games/reaction/reaction.gd index 7564db6..29bcd94 100644 --- a/games/reaction/reaction.gd +++ b/games/reaction/reaction.gd @@ -26,9 +26,13 @@ func _process(delta: float) -> void: reaction_window -= delta if(Input.is_action_just_pressed("reaction_press")): if(time_remaining<=0 and reaction_window > 0): - pass + print("reaction win") + game_win.emit() #winner else: - pass + print("reaction lose") + game_lose.emit() #loser - pass + if(reaction_window <= 0): + print("reaction lose") + game_lose.emit() diff --git a/games/reaction/reaction.tscn b/games/reaction/reaction.tscn index 95523da..0d538ff 100644 --- a/games/reaction/reaction.tscn +++ b/games/reaction/reaction.tscn @@ -19,8 +19,10 @@ colors = PackedColorArray(1, 0, 0.141176, 1, 1, 1, 0, 1) gradient = SubResource("Gradient_6p5vi") fill_to = Vector2(1, 1) -[node name="Reaction" type="Node"] +[node name="Reaction" type="Node" node_paths=PackedStringArray("prepare_node", "press_node")] script = ExtResource("1_fqqjl") +prepare_node = NodePath("Prepare") +press_node = NodePath("Press") [node name="Prepare" type="Control" parent="."] layout_mode = 3 diff --git a/sprites/asteroid.png b/sprites/asteroid.png new file mode 100644 index 0000000000000000000000000000000000000000..9e22e3a023159efb2f228fd5ac8433b0a03c8cdd GIT binary patch literal 2864 zcmZ8jdpMNq7N7a%n_-w?jQb!HBZP7dAv3NsV(ciF5>vTk=ax%sq&+@c%59Q5ZpE&4 zYOCB%NXiW3E{YmO4JL{+#B@O}Ib-jA{yFP;*0X+Vy}$K)*ZSjqp7+8}bXTktK?(+g zVQEw+FBl9?-f~HVxUxz=R3r}YI4@TR*nQ)D`;%}uw zG2SvjtONYT^s=@Rqkpx9e~Qor{|x*|+`G!#^4 zlO$bsLffDf2|Sbp>%5yzfL5euf$#4yLkNB8sZ%S#%=N&`lS~%!vt4R4IZYQ4PtK&M zXNF+}YfVq!S{Q+qZ5VF6k9Sd_CM^FUISuU_*x7>od?sle_>K%nR2)|7USr!RcYA*PGrK4Rx13?A#?_5` zX5ns{mC`*f6jp0|_jlu;X8wuQZ*20dLd$OuCO0j~0vM+~sibrjqN1gT^NYYQh z3T!Gkz%TaAt(R^{PbE^ak)H$O(=>IIyB9KcNKc)eS=}Q=;4V9ALQN7H;IaF=w(C(OA%6hQhah#2QN|^yh zP}xp^UOV@+xA2K+2t(5>jTO!5S18dD#uZ9g#~QKPB5NG%!w4`>yORE(tncv)!|94_ zxk8MV;Xt_QPJA`7$DRboq^N;eG?*nS=?D)E@;fN&Oeg-g@jCP;!-_1nZ3eC!a zuGyIWMD&!oX5I$AsI4{#@U~j2vBhGgu)V}iGP_EOJ+>bg3*+jp~u?@bv}8JT5BbU&+}wE|iVNGaVQ)B)Dd z_IEI#c2i`JaPSxKd4WZVK{@%q~M8LcQM;3zkjS|ObS7J`3tZo6J|M;`rEE-jCd!2P)y}>TTezwb~WBdaTQ@V!(y(tOl49DZTY24Sp6tKO{Tqo5OUeiSzB0Yl+WYZ?} zZbUfGBV+NW8*YBRourzJ9Yvr|t;%KgPUEEmO9rA8TvUHC$U8Pbs*#D?!AvNsFF(i3&yXnF zID(#%pL~DH12Fi0_%hq=DR18h#9s6cqzX;XK3hiAckta06?0G9kQST;%%Y)I0N-{Oygu+49Fx7ZwmHiPt?Mr0Y zCMl^xj%`ufs}YrAOekk~q!6urg@f@k^~~NKtLmP9vt!6jxtz+7QrAKDGSo5m)$d1& ziZL#n!O`a~O69!_a4up!;;85m2E}>C8=xzCQW=tOo50=)x&FDga~`4`%r}8V)wjoBg=cbO%Tcy(1jdi4p^39D7uFstVpV&-2~yPU<7zJLqpVp z`H`MogGKj4*?6XD6Cf|AY~q;eii+EDBYlPU6;+G-hFfl5-eH*qH6hXN5JX^_uD}s! 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