bomb defusal cooking
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1be2a44244
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2 changed files with 23 additions and 2 deletions
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@ -3,19 +3,30 @@ extends Node
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signal game_win
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signal game_lose
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@export var code_length : int = 8
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@export var code_length : int = 5
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@export var time_limit : float = 8
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@export_group("Node References")
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@export var progress1 : ProgressBar
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@export var progress2 : ProgressBar
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@export var prompt : Label
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@export var camera : Camera2D
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var numbers_typed : int = 0
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var current_number : int
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var timer : float = 15
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var rot_dir : float = 0
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pick_new_number()
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timer = time_limit
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if(randi_range(0,1) == 1):
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rot_dir = 1
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else:
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rot_dir = -1
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progress1.max_value = code_length
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progress2.max_value = code_length
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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@ -23,6 +34,14 @@ func _process(delta: float) -> void:
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progress1.value = numbers_typed
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progress2.value = numbers_typed
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prompt.text = str(current_number)
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timer -= delta
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if(timer <= 0):
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game_lose.emit()
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prompt.modulate = Color(1, timer/time_limit, timer/time_limit)
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progress1.modulate = Color(1, timer/time_limit, timer/time_limit)
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progress2.modulate = Color(1, timer/time_limit, timer/time_limit)
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camera.zoom = Vector2(2 - timer/time_limit,2 - timer/time_limit)
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camera.rotation_degrees = rot_dir * (1-timer/time_limit) * 30
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#TODO Surely theres a better way
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if Input.is_action_just_pressed("bomb_0"):
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