bullet hell
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parent
499b2416e1
commit
cef1d348d4
6 changed files with 107 additions and 10 deletions
28
games/bullet_hell/bulletHellMovement.gd
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28
games/bullet_hell/bulletHellMovement.gd
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extends CharacterBody2D
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const SPEED = 300.0
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const JUMP_VELOCITY = -400.0
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func _physics_process(delta: float) -> void:
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# Add the gravity.
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if not is_on_floor():
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velocity += get_gravity() * delta
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# Get the input direction and handle the movement/deceleration.
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# As good practice, you should replace UI actions with custom gameplay actions.
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var hDirection := Input.get_axis("hell_left", "hell_right")
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var vDirection := Input.get_axis("hell_up", "hell_down")
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if hDirection:
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velocity.x = hDirection * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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if vDirection:
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velocity.y = vDirection * SPEED
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else:
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velocity.y = move_toward(velocity.y, 0, SPEED)
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move_and_slide()
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1
games/bullet_hell/bulletHellMovement.gd.uid
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1
games/bullet_hell/bulletHellMovement.gd.uid
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uid://c100m60xe4k3r
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40
games/bullet_hell/bullet_hell.tscn
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40
games/bullet_hell/bullet_hell.tscn
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[gd_scene load_steps=7 format=3 uid="uid://cnpyrh4c6a7cg"]
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[ext_resource type="Texture2D" uid="uid://diilj7xuttpqu" path="res://icon.svg" id="1_jfgig"]
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[ext_resource type="Script" uid="uid://c100m60xe4k3r" path="res://games/bullet_hell/bulletHellMovement.gd" id="1_x66ke"]
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[sub_resource type="Gradient" id="Gradient_x66ke"]
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colors = PackedColorArray(0.552941, 0, 0, 1, 1, 0.513875, 0.319104, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_uvm3w"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_4njol"]
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width = 640
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height = 360
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color_ramp = SubResource("Gradient_x66ke")
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noise = SubResource("FastNoiseLite_uvm3w")
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_jfgig"]
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size = Vector2(38, 38)
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[node name="BulletHell" type="Node"]
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[node name="TextureRect" type="TextureRect" parent="."]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = SubResource("NoiseTexture2D_4njol")
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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position = Vector2(295, 179)
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motion_mode = 1
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script = ExtResource("1_x66ke")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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shape = SubResource("RectangleShape2D_jfgig")
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[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
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scale = Vector2(0.3, 0.3)
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texture = ExtResource("1_jfgig")
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@ -1,8 +1,16 @@
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[gd_scene load_steps=5 format=3 uid="uid://ckbyiwy0dxbsd"]
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[gd_scene load_steps=7 format=3 uid="uid://ckbyiwy0dxbsd"]
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[ext_resource type="Script" uid="uid://dqyddqx8xm0gw" path="res://games/platformer/player.gd" id="1_1wj3w"]
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[ext_resource type="Texture2D" uid="uid://diilj7xuttpqu" path="res://icon.svg" id="1_oyf6i"]
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[sub_resource type="Gradient" id="Gradient_1wj3w"]
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offsets = PackedFloat32Array(0.0962343, 0.158996)
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colors = PackedColorArray(0, 0.254902, 0, 1, 0.618821, 0.815103, 1, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_84mot"]
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gradient = SubResource("Gradient_1wj3w")
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fill_from = Vector2(1, 1)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_oyf6i"]
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size = Vector2(32, 32)
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@ -17,6 +25,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = SubResource("GradientTexture2D_84mot")
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[node name="Player" type="CharacterBody2D" parent="."]
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position = Vector2(124, 155)
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@ -30,7 +39,7 @@ texture = ExtResource("1_oyf6i")
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shape = SubResource("RectangleShape2D_oyf6i")
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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position = Vector2(317, 384)
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position = Vector2(319, 344)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource("RectangleShape2D_1wj3w")
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