bullet hell
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499b2416e1
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cef1d348d4
6 changed files with 107 additions and 10 deletions
40
games/bullet_hell/bullet_hell.tscn
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40
games/bullet_hell/bullet_hell.tscn
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[gd_scene load_steps=7 format=3 uid="uid://cnpyrh4c6a7cg"]
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[ext_resource type="Texture2D" uid="uid://diilj7xuttpqu" path="res://icon.svg" id="1_jfgig"]
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[ext_resource type="Script" uid="uid://c100m60xe4k3r" path="res://games/bullet_hell/bulletHellMovement.gd" id="1_x66ke"]
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[sub_resource type="Gradient" id="Gradient_x66ke"]
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colors = PackedColorArray(0.552941, 0, 0, 1, 1, 0.513875, 0.319104, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_uvm3w"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_4njol"]
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width = 640
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height = 360
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color_ramp = SubResource("Gradient_x66ke")
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noise = SubResource("FastNoiseLite_uvm3w")
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_jfgig"]
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size = Vector2(38, 38)
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[node name="BulletHell" type="Node"]
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[node name="TextureRect" type="TextureRect" parent="."]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = SubResource("NoiseTexture2D_4njol")
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[node name="CharacterBody2D" type="CharacterBody2D" parent="."]
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position = Vector2(295, 179)
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motion_mode = 1
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script = ExtResource("1_x66ke")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CharacterBody2D"]
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shape = SubResource("RectangleShape2D_jfgig")
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[node name="Sprite2D" type="Sprite2D" parent="CharacterBody2D"]
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scale = Vector2(0.3, 0.3)
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texture = ExtResource("1_jfgig")
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