bullet hell
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parent
499b2416e1
commit
cef1d348d4
6 changed files with 107 additions and 10 deletions
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@ -1,8 +1,16 @@
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[gd_scene load_steps=5 format=3 uid="uid://ckbyiwy0dxbsd"]
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[gd_scene load_steps=7 format=3 uid="uid://ckbyiwy0dxbsd"]
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[ext_resource type="Script" uid="uid://dqyddqx8xm0gw" path="res://games/platformer/player.gd" id="1_1wj3w"]
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[ext_resource type="Texture2D" uid="uid://diilj7xuttpqu" path="res://icon.svg" id="1_oyf6i"]
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[sub_resource type="Gradient" id="Gradient_1wj3w"]
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offsets = PackedFloat32Array(0.0962343, 0.158996)
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colors = PackedColorArray(0, 0.254902, 0, 1, 0.618821, 0.815103, 1, 1)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_84mot"]
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gradient = SubResource("Gradient_1wj3w")
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fill_from = Vector2(1, 1)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_oyf6i"]
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size = Vector2(32, 32)
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@ -17,6 +25,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = SubResource("GradientTexture2D_84mot")
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[node name="Player" type="CharacterBody2D" parent="."]
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position = Vector2(124, 155)
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@ -30,7 +39,7 @@ texture = ExtResource("1_oyf6i")
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shape = SubResource("RectangleShape2D_oyf6i")
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[node name="StaticBody2D" type="StaticBody2D" parent="."]
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position = Vector2(317, 384)
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position = Vector2(319, 344)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="StaticBody2D"]
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shape = SubResource("RectangleShape2D_1wj3w")
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