lunch timeee

This commit is contained in:
Tabby 2025-05-17 14:41:41 +10:00
parent ecd9ebd486
commit d725e1a0cf
7 changed files with 133 additions and 7 deletions

View file

@ -111,7 +111,7 @@ func rec_channel_lose():
func game_over_gg():
zoom_in()
game_over.emit()
gameplay = false
main_channel.end_channel()
for channel in outer_channels:

View file

@ -14,6 +14,7 @@ signal update_data(score : int, lives : int)
signal skip_intro
signal start_platformer
signal end_platformer
signal game_over
@export var broken_tv_remote : Texture
var are_we_skipping_intro : bool = false
@ -53,3 +54,6 @@ func actually_gaming():
func send_update_data(score : int, lives: int):
update_data.emit(score, lives)
func send_game_over():
game_over.emit()

View file

@ -31,6 +31,7 @@ func _ready() -> void:
GameManager.update_data.connect(update_ui)
GameManager.start_platformer.connect(start_game)
GameManager.end_platformer.connect(end_game)
GameManager.game_over.connect(display_game_over)
pass # Replace with function body.
@ -83,3 +84,7 @@ func _on_timer_timeout() -> void:
end_game()
#if i havent died yet, then win
func display_game_over():
stage = GameStage.None
#game_active = true

View file

@ -1,11 +1,11 @@
[gd_scene load_steps=39 format=4 uid="uid://ckbyiwy0dxbsd"]
[gd_scene load_steps=47 format=4 uid="uid://ckbyiwy0dxbsd"]
[ext_resource type="Script" uid="uid://dqyddqx8xm0gw" path="res://games/platformer/player.gd" id="1_1wj3w"]
[ext_resource type="Script" uid="uid://bs4keltwfbrrn" path="res://games/platformer/platformer.gd" id="1_mauky"]
[ext_resource type="Texture2D" uid="uid://diilj7xuttpqu" path="res://icon.svg" id="1_oyf6i"]
[ext_resource type="Texture2D" uid="uid://baf30tscdkl0i" path="res://sprites/tv_remote.png" id="2_7eu3u"]
[ext_resource type="Texture2D" uid="uid://g5arxk4po7kw" path="res://sprites/platformer_lab_tile.png" id="3_84mot"]
[ext_resource type="Texture2D" uid="uid://d1mo5ecyjgngw" path="res://sprites/platformer_stone_tile.png" id="4_86tx6"]
[ext_resource type="Texture2D" uid="uid://t4vhpibk2yb5" path="res://sprites/neko.png" id="4_g0mja"]
[ext_resource type="PackedScene" uid="uid://q3wdnawp7n63" path="res://games/platformer/lab_platform.tscn" id="4_w58m1"]
[ext_resource type="Script" uid="uid://43jxroyergh0" path="res://games/platformer/platformerCam.gd" id="5_x2rtd"]
[ext_resource type="Texture2D" uid="uid://dyjxtuapxfiip" path="res://sprites/box.png" id="6_02uuf"]
@ -32,6 +32,73 @@ width = 300
height = 180
fill_from = Vector2(1, 1)
[sub_resource type="AtlasTexture" id="AtlasTexture_4fc0x"]
atlas = ExtResource("4_g0mja")
region = Rect2(16, 16, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_1i68h"]
atlas = ExtResource("4_g0mja")
region = Rect2(32, 16, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_ftlpv"]
atlas = ExtResource("4_g0mja")
region = Rect2(16, 48, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_7hkwn"]
atlas = ExtResource("4_g0mja")
region = Rect2(16, 32, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_pj7n8"]
atlas = ExtResource("4_g0mja")
region = Rect2(32, 32, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_3wy10"]
atlas = ExtResource("4_g0mja")
region = Rect2(48, 32, 16, 16)
[sub_resource type="AtlasTexture" id="AtlasTexture_we8k4"]
atlas = ExtResource("4_g0mja")
region = Rect2(64, 32, 16, 16)
[sub_resource type="SpriteFrames" id="SpriteFrames_i6xil"]
animations = [{
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_4fc0x")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_1i68h")
}],
"loop": true,
"name": &"idle",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_ftlpv")
}],
"loop": true,
"name": &"jump",
"speed": 5.0
}, {
"frames": [{
"duration": 1.0,
"texture": SubResource("AtlasTexture_7hkwn")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_pj7n8")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_3wy10")
}, {
"duration": 1.0,
"texture": SubResource("AtlasTexture_we8k4")
}],
"loop": true,
"name": &"run",
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_oyf6i"]
size = Vector2(32, 32)
@ -219,14 +286,16 @@ grow_vertical = 2
scale = Vector2(2, 2)
texture = SubResource("GradientTexture2D_84mot")
[node name="Player" type="CharacterBody2D" parent="."]
[node name="Player" type="CharacterBody2D" parent="." node_paths=PackedStringArray("player_sprite")]
position = Vector2(-1552, -504)
script = ExtResource("1_1wj3w")
remote_sprite = ExtResource("2_7eu3u")
player_sprite = NodePath("Sprite2D")
[node name="Sprite2D" type="Sprite2D" parent="Player"]
scale = Vector2(0.25, 0.25)
texture = ExtResource("1_oyf6i")
[node name="Sprite2D" type="AnimatedSprite2D" parent="Player"]
scale = Vector2(2, 2)
sprite_frames = SubResource("SpriteFrames_i6xil")
animation = &"jump"
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
shape = SubResource("RectangleShape2D_oyf6i")

View file

@ -5,6 +5,7 @@ signal remote_get
@export var SPEED = 200.0
@export var JUMP_VELOCITY = -450.0
@export var remote_sprite : Texture
@export var player_sprite : AnimatedSprite2D
var controls_enabled : bool = true
func _ready() -> void:
@ -15,6 +16,7 @@ func _process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
velocity += get_gravity() * delta
player_sprite.play("jump")
if(controls_enabled):
@ -29,10 +31,22 @@ func _process(delta: float) -> void:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
if(direction < 0):
player_sprite.flip_h = true
elif(direction>0):
player_sprite.flip_h = false
if(direction != 0 and is_on_floor()):
player_sprite.play("run")
elif(is_on_floor()):
player_sprite.play("idle")
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
func _on_hitbox_area_entered(area: Area2D) -> void:

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sprites/neko.png Normal file

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34
sprites/neko.png.import Normal file
View file

@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://t4vhpibk2yb5"
path="res://.godot/imported/neko.png-4a85987a40e9db1331614a9db944720a.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://sprites/neko.png"
dest_files=["res://.godot/imported/neko.png-4a85987a40e9db1331614a9db944720a.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1