platformer mostly working and overall game logic also coming along well

This commit is contained in:
Tabby 2025-05-16 23:16:29 +10:00
parent 88cb8f5899
commit df9ad93a43
5 changed files with 31 additions and 12 deletions

View file

@ -12,6 +12,7 @@ enum Mode{
@export var channel_name : String
@export var channel_scene : PackedScene
@export var dead_channel : bool
@export_group("Node References")
@export var offline_channel_cover : TextureRect
@export var static_channel_cover : TextureRect
@ -19,6 +20,8 @@ enum Mode{
var channel_mode : Mode = Mode.Offline
func _ready() -> void:
#var new_scene = channel_scene.instantiate()
#game_viewport.add_child(new_scene)