platformer mostly working and overall game logic also coming along well
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5 changed files with 31 additions and 12 deletions
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@ -12,6 +12,7 @@ enum Mode{
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@export var channel_name : String
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@export var channel_scene : PackedScene
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@export var dead_channel : bool
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@export_group("Node References")
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@export var offline_channel_cover : TextureRect
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@export var static_channel_cover : TextureRect
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@ -19,6 +20,8 @@ enum Mode{
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var channel_mode : Mode = Mode.Offline
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func _ready() -> void:
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#var new_scene = channel_scene.instantiate()
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#game_viewport.add_child(new_scene)
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