very good progress, next up: tripping and starting the game

This commit is contained in:
Tabby 2025-05-15 15:28:16 +10:00
parent 8be34b6c12
commit f16d046a6c
14 changed files with 206 additions and 19 deletions

View file

@ -4,8 +4,11 @@ signal remote_get
@export var SPEED = 200.0
@export var JUMP_VELOCITY = -450.0
@export var remote_sprite : Texture
var controls_enabled : bool = true
func _ready() -> void:
GameManager.allow_movement.connect(change_player_movement)
func _process(delta: float) -> void:
@ -13,6 +16,7 @@ func _process(delta: float) -> void:
if not is_on_floor():
velocity += get_gravity() * delta
if(controls_enabled):
# Handle jump.
if Input.is_action_just_pressed("platformer_jump") and is_on_floor():
@ -25,6 +29,8 @@ func _process(delta: float) -> void:
velocity.x = direction * SPEED
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
else:
velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()
@ -32,8 +38,28 @@ func _process(delta: float) -> void:
func _on_hitbox_area_entered(area: Area2D) -> void:
#print(area.name)
if(area.name == "Box"):
#GameManager.play_zoom_out()
area.monitoring = false
GameManager.show_item("TV Remote", remote_sprite)
GameManager.show_chat("Wonder what i can do with this")
if(is_instance_of(area,Event)):
#GameManager.play_zoom_out()
area.monitoring = false
if(area.type == Event.Type.Chat):
GameManager.show_chat(area.text)
elif(area.type == Event.Type.Item):
GameManager.show_item(area.text, area.texture)
if(area.name == "Zoomer"):
GameManager.play_zoom_out()
GameManager.show_chat("I guess it did something..?")
#GameManager.play_zoom_out()
#box event
#laser event
#sticky tape event
pass # Replace with function body.
func change_player_movement(state : bool):
#print(state) #im an idiot :3
controls_enabled = state