very good progress, next up: tripping and starting the game
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8be34b6c12
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f16d046a6c
14 changed files with 206 additions and 19 deletions
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@ -4,8 +4,11 @@ signal remote_get
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@export var SPEED = 200.0
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@export var JUMP_VELOCITY = -450.0
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@export var remote_sprite : Texture
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var controls_enabled : bool = true
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func _ready() -> void:
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GameManager.allow_movement.connect(change_player_movement)
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func _process(delta: float) -> void:
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@ -13,6 +16,7 @@ func _process(delta: float) -> void:
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if not is_on_floor():
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velocity += get_gravity() * delta
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if(controls_enabled):
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# Handle jump.
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if Input.is_action_just_pressed("platformer_jump") and is_on_floor():
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@ -25,6 +29,8 @@ func _process(delta: float) -> void:
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velocity.x = direction * SPEED
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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else:
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velocity.x = move_toward(velocity.x, 0, SPEED)
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move_and_slide()
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@ -32,8 +38,28 @@ func _process(delta: float) -> void:
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func _on_hitbox_area_entered(area: Area2D) -> void:
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#print(area.name)
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if(area.name == "Box"):
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#GameManager.play_zoom_out()
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area.monitoring = false
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GameManager.show_item("TV Remote", remote_sprite)
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GameManager.show_chat("Wonder what i can do with this")
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if(is_instance_of(area,Event)):
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#GameManager.play_zoom_out()
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area.monitoring = false
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if(area.type == Event.Type.Chat):
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GameManager.show_chat(area.text)
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elif(area.type == Event.Type.Item):
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GameManager.show_item(area.text, area.texture)
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if(area.name == "Zoomer"):
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GameManager.play_zoom_out()
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GameManager.show_chat("I guess it did something..?")
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#GameManager.play_zoom_out()
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#box event
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#laser event
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#sticky tape event
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pass # Replace with function body.
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func change_player_movement(state : bool):
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#print(state) #im an idiot :3
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controls_enabled = state
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