menu logic

This commit is contained in:
Tabby 2025-05-17 16:03:39 +10:00
parent 9f838a64f5
commit f3ef07486f
2 changed files with 85 additions and 14 deletions

View file

@ -1,14 +1,25 @@
extends Control
enum Page{
Menu,
Credits
}
var menu_page : Page = Page.Menu
@export var menu_container : Control
@export var credits_container : Control
@export var exit_button : Button
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.
if OS.get_name() == "Web":
exit_button.hide()
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
pass
menu_container.visible = menu_page == Page.Menu
credits_container.visible = menu_page == Page.Credits
func _on_intro_button_pressed() -> void:
@ -19,3 +30,15 @@ func _on_intro_button_pressed() -> void:
func _on_skip_button_pressed() -> void:
GameManager.are_we_skipping_intro = true
get_tree().change_scene_to_file("res://game_scene.tscn")
func _on_credits_meta_clicked(meta: Variant) -> void:
OS.shell_open(str(meta))
func _on_credits_button_pressed() -> void:
menu_page = Page.Credits
func _on_back_button_pressed() -> void:
menu_page = Page.Menu