extends Camera2D @export var target : Node2D @export var following : bool = true # Called when the node enters the scene tree for the first time. func _ready() -> void: GameManager.prepare.connect(start_arena_cam) pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if(following): global_position = target.global_position #if(Input.is_action_just_pressed("ui_right")): #start_arena_cam() pass func start_arena_cam(): #print("weh!") following = false position = Vector2(320,180) #offset = Vector2(0,0)