extends Node signal game_win signal game_lose @export var ufo_speed : float = 0.1 @export_group("Node References") @export var ufo_path : PathFollow2D var ufo_progress : float # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: ufo_progress += delta * ufo_speed ufo_path.progress_ratio = ufo_progress if ufo_progress >= 1: print("invaders lose") game_lose.emit() func _on_ufo_area_entered(area: Area2D) -> void: print("invaders win") game_win.emit()