extends PanelContainer @export var texture_rect : TextureRect @export var label : RichTextLabel @export var item_get_sound : AudioStreamPlayer var active : bool = false # Called when the node enters the scene tree for the first time. func _ready() -> void: GameManager.show_item_signal.connect(showPopup) # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: visible = active if(Input.is_action_just_pressed("advance_prompt")): hidePopup() if(label.text == "Broken TV Remote"): label.text = "" print("meow") GameManager.actually_gaming() func showPopup(item_name : String, item_texture : Texture): label.text = item_name texture_rect.texture = item_texture active = true item_get_sound.play() GameManager.change_player_movement(false) func hidePopup(): active = false GameManager.change_player_movement(true)