[gd_scene load_steps=8 format=3 uid="uid://bkabgl6p44c5b"] [ext_resource type="Texture2D" uid="uid://dqorec3q3h3pp" path="res://sprites/asteroidsShip.png" id="1_8m3yy"] [ext_resource type="Texture2D" uid="uid://by327tfhk6xrs" path="res://sprites/invadersBarrier.png" id="2_jsxp6"] [sub_resource type="Gradient" id="Gradient_4laqq"] interpolation_mode = 1 offsets = PackedFloat32Array(0, 0.882845) [sub_resource type="FastNoiseLite" id="FastNoiseLite_ceqm6"] frequency = 0.0683 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_k5cbn"] width = 640 height = 360 color_ramp = SubResource("Gradient_4laqq") noise = SubResource("FastNoiseLite_ceqm6") [sub_resource type="CircleShape2D" id="CircleShape2D_jdxs5"] radius = 24.1868 [sub_resource type="RectangleShape2D" id="RectangleShape2D_gagve"] size = Vector2(56, 28) [node name="SpaceInvaders" type="Node"] [node name="TextureRect" type="TextureRect" parent="."] anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 texture = SubResource("NoiseTexture2D_k5cbn") [node name="Ship" type="CharacterBody2D" parent="."] position = Vector2(336, 319) rotation = -1.5708 [node name="Sprite2D" type="Sprite2D" parent="Ship"] texture = ExtResource("1_8m3yy") [node name="CollisionShape2D" type="CollisionShape2D" parent="Ship"] shape = SubResource("CircleShape2D_jdxs5") [node name="Barrier" type="StaticBody2D" parent="."] position = Vector2(334, 264) [node name="Sprite2D" type="Sprite2D" parent="Barrier"] scale = Vector2(2, 2) texture = ExtResource("2_jsxp6") [node name="CollisionShape2D" type="CollisionShape2D" parent="Barrier"] position = Vector2(0, 2) shape = SubResource("RectangleShape2D_gagve")